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Gregory Avery-Weir
Creator of
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Share what campaign setting your group came up with! I'll start:
One memorable campaign during playtesting had us protecting an archipelago that was the Nursery of the Gods, where each of our Signatures were unclaimed divine domains. My Signature was wetness and another player's was pressure; when we Fused we summoned up Lil' Squirt, a god of water pressure that took the form of a boy in a leaky wetsuit.
Designer here; I have! In fact, the initial idea for the game came from ideation for the TIGSource's Commonplace Book Competition. I don't think the original concept was actually directly inspired from an entry in Lovecraft's book, but it's very much in conversation with works like "The Outsider" and The Shadow Out of Time. Lovecraft is... A Problem, but "The Majesty of Colors" is definitely trying to explore some of the same feels as some of those stories examine.