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Greenjump

22
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6
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A member registered Jun 08, 2023 · View creator page →

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The crazy camera effects and general atmosphere were very unique! Platforming was a bit weird due to the FOV, and it was hard to tell if I was actually gaining speed sometimes. Other than that though, this was a really neat jam entry! Nice work! 

Nice game! While the levels  got a tad stale towards the end, I quite enjoyed my playthrough! 

Nice game! After playing a bunch of grid-based puzzle games, this was a nice surprise to have a similar movement countdown mechanic but without the grid restriction. The puzzles were on the easier side, but still enjoyable! Visuals were quite good as well.

The rocket physics are quite nice! It does feel though like the difficult controls encourage the player to just fly by a planet and spam the "E" button instead of properly slowing down and displaying mastery of the controls. Other than that I think you've got a pretty cool game!

Nice game! I got a bit confused by the falling asleep thing, as my green bar would be still about half full, yet I'd lose and it would say I fell asleep. Other than that though, this was very fun (even though I'm terrible at it)!

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There's some pretty creative uses of the theme here and some neat levels! I did however eventually feel like some things in the level design were being repeated, and that some gameplay elements were getting a tad stale. I love the drawing mechanic, and the pausing gives some nice leeway to the imprecise nature of drawing. Great job!

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Loved the modifier rounds! Definitely a stressful game, but in a good way. Nice work! (ended up with 24962 as my score)

Amazing job! Took a bit to get used to at first, but I very much enjoyed the act of planning out and optimizing my countdown chains! Great interpretation of the theme too!

An impressive amount of content! I've only done one day so far, but I'm loving the style and gameplay! You've tied in the theme quite nicely as well with different timed mechanics and limited days. Going to keep playing this!

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Yeah, unfortunately that was one of the bugs introduced late into the jam and we didn't notice until it was over...

Thank you!

Love the cutscenes and art! The deduction gameplay is pretty good, however there could be a bit more feedback for selecting the wrong character (while still having a second chance) beyond reducing time. Nice work, very impressive for such a short time!

Very interesting mechanics that get very in depth as the game goes on. Super impressive! Enemies provide a very interesting bit of thought that I would have never expected from a minesweeper-type game!

Neat game! I had a bit of trouble figuring out how the hopping mechanic worked at first, but once I understood I really started to enjoy the game! Sometimes it feels like the difficulty spikes a bit much, but overall the puzzle design is quite good!

Awesome gameplay! Loved running around with my little army and various packed buildings. Some feedback would be that sometimes the gameplay can be a bit slow, making the player wait a while to build up their forces and wealth. With how the game is themed, I'd assume you want it to be a bit faster paced, which you could do by reducing the resources required to pack up buildings, expanding the rate they generate, and slightly increase their max capacity.

Other than the slightly slower than expected pace, this game was a delight in all categories.

Much enjoyed! Loved the risk/reward design of collecting blood particles and choosing when to use the grenade. My only complaint would be that rounds felt like they lasted a bit longer than needed.

I escaped by completing the required grass cutting, but I'm planning on trying it again once I've played some other games to see if I can get that secret ending.

Thanks for playing! Yeah we took on way more dialogue than we probably should've, but it worked out in the end for the most part! Hope you're able to solve it!

Thank you for playing! Sorry to hear about the bugs, Things definitely got a bit hectic on the last day so we definitely missed a bunch of those.

While the countdown mechanic was pretty basic, I did quite enjoy looking around the house due to its detail, definitely the strongest portion. As for cutting grass, it dethatched me from the most fun part of exploring, as there wasn't really much to see or do while cutting it. Nice work!

Loved playing through this! Great puzzles, impressive given you had to make them simple enough for people to get the hang of under pressure, but also give them that moment of realization.