While the countdown mechanic was pretty basic, I did quite enjoy looking around the house due to its detail, definitely the strongest portion. As for cutting grass, it dethatched me from the most fun part of exploring, as there wasn't really much to see or do while cutting it. Nice work!
Viewing post in Count's Garden job jam comments
Thanks for playing :)
We were planning to make the game a bit more story driven, i.e. you would had to spend the night with the Count a bit, some events would entice you for future exploration etc... Of course, jam time is a thing sometimes.
I'm glad you liked the house, but we can't really take credit for its layout - it is ready made, but I modified some of its blueprint codes... In hindsight, wrangling them actually took a lot of time than it should... Anyway, risks of merging ready made assets together :)
I'm curious, which ending did you get? Were you able to exit the garden area? :) Some grass & rocks provide hidden keys, which would unlock extra areas for you... and some necessary items...
Cheers!