well im the dev so its really art you know some will say a fun game, some will say in intriguing story, but the goal is to really bring just have fun making something cool that i like. it doesnt have to be perfect pixel art just playable and fun and cool and its worth a dollar at least right now witha little bit of story started with dialogue. very early coding stages but the vision is visible now as of the nov 25th update. but i will be stalking around here now and then if theres activity im sure. glad to have you <3
GreenHeartRanger
Creator of
Recent community posts
hello! this game is amazing in terms of basic controls and systems. i would say forcing the player to learn the most difficult mechanic right at the start like it is right now is a bit of an ask that will turn players away. maybe for the tutorial you could have a less open area with npcs or signsposts that explain the controls and give the player a chance to just get some basics down before throwing a big jumping puzzle at them. a small nitpick of mine is that the small slide when the player stops moving is a bit too strong like hes on ice. but mostly the instant start difficulty is my only issue. i didnt want to keep playing after falling a few times. ALSO add some pitch variation to the jump noise it grinds on the ears a little after a min.
hello! im here from INAT server on discord, you wanted feedback so here i am!
so diving right in the grammar and story organization could use some cleanup like space in between environment intro to character elements.
the fight UI was clean but took some time to figure out, like equipping sword and i click enemy first? feels like i should click attack first and then target which enemy.
i liked the pictures and i wanted more of them
it would be nice to be able to restart once you hit the end too.
overall its messy but fun, ty for the game!
edit: went back to play the other dialogue options, and found out it doesnt matter what you choose its the same story no matter what. now that i know that its way too short and simple, and if you have choices you need to make them actually affect the story somehow
new overall: its ok, but got issues
quite a few issues from the start, the sensitivity is soo freaking high even on minimum. and why in the WORLD would you separate vertical and horizontal sensitivity. next feels like i dies outta nowhere very little indication of incoming damage. Next how long do i survive? no indicators. idk what the number next to my face is. zombies near you make no noise also? what is the number in the top right? no clue. zombies spawned right in front of me, i got stuck and died on signs. the enemies all get locked into the same position and movement after awhile and then it just feels like you are shooting an undying zombie. the guns dont feel different aside from amount of bullets. i need the bullets to affect the enemies not just make a light where they hit. and the lack of enemy variety. i know its prototype, but so i put this to hope it helps with knowing what is lacking
that said its fun even with these issues so you might have something good here once its cleaned up a bit.
haha fun little game i like the art. some of the game seems to be clipped off on the right though? also i think its funny in every quiz its like are you []?? and then in like the middle of the quiz it just asks you flat out if you are are or not lol. like in this one if i am a cis male and i click yes i am romantically into boys and girls both, then.... i already have my answer lol
i like the demo, it was fun mainly with the music if only slightly repetetive, but also puzzle was well made tooka second to figure out and had to get a hint once there for the 3rd cube but it was very fun. although for what was essentially a puzzle game it chose a weird backstory of war and puzzle/tower obsessed societies which was ok but felt a bit like fluff material. a solid 8.5/10 and shout out to the sprite artist(s)


