Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GreenHeartRanger

21
Posts
2
Topics
3
Followers
1
Following
A member registered Jul 06, 2024 · View creator page →

Creator of

Recent community posts

well im the dev so its really art you know some will say a fun game, some will say in intriguing story, but the goal is to really bring just have fun making something cool that i like. it doesnt have to be perfect pixel art just playable and fun and cool and its worth a dollar at least right now witha little bit of story started with dialogue. very early coding stages but the vision is visible now as of the nov 25th update. but i will be stalking around here now and then if theres activity im sure. glad to have you <3

(1 edit)

hello! this game is amazing in terms of basic controls and systems. i would say forcing the player to learn the most difficult mechanic right at the start like it is right now is a bit of an ask that will turn players away. maybe for the tutorial you could have a less open area with npcs or signsposts that explain the controls and give the player a chance to just get some basics down before throwing a big jumping puzzle at them. a small nitpick of mine is that the small slide when the player stops moving is a bit too strong like hes on ice. but mostly the instant start difficulty is my only issue. i didnt want to keep playing after falling a few times. ALSO add some pitch variation to the jump noise it grinds on the ears a little after a min.

im sure i had to be there to get it lol, but j.

aww! this looks awesome i cant wait to play and im assuming its some kind of reference to “the subtle art of not giving an f***”, that was a great book. gonna give this a shot when i have a player 2 around <3 (also,plstrymygamepls?ty)

U WELK

WOW SO COOL THANK

(1 edit)

umm wtf thanks for the free masterpiece????!?!?? i will say hitbox is a little friendly to the little guy on the very 1st ability

(2 edits)

hello! im here from INAT server on discord, you wanted feedback so here i am!

so diving right in the grammar and story organization could use some cleanup like space in between environment intro to character elements.

the fight UI was clean but took some time to figure out, like equipping sword and i click enemy first? feels like i should click attack first and then target which enemy.

i liked the pictures and i wanted more of them

it would be nice to be able to restart once you hit the end too.

overall its messy but fun, ty for the game!

edit: went back to play the other dialogue options, and found out it doesnt matter what you choose its the same story no matter what. now that i know that its way too short and simple, and if you have choices you need to make them actually affect the story somehow

new overall: its ok, but got issues

ive only played for 10 mins but it runs like crap in the browser, can you please include an exe file? this is a rare game that thought has been put into and care with a good story and progression mechanics. a great game among the slop of "most recent" top marks

the camera doesnt seem to follow me, unplayable :( too bad looks awesome

(1 edit)

quite a few issues from the start, the sensitivity is soo freaking high even on minimum. and why in the WORLD would you separate vertical and horizontal sensitivity. next feels like i dies outta nowhere very little indication of incoming damage. Next how long do i survive? no indicators. idk what the number next to my face is. zombies near you make no noise also?  what is the number in the top right? no clue. zombies spawned right in front of me, i got stuck and died on signs. the enemies all get locked into the same position and movement after awhile and then it just feels like you are shooting an undying zombie. the guns dont feel different aside from amount of bullets. i need the bullets to affect the enemies not just make a light where they hit. and the lack of enemy variety. i know its prototype, but so i put this to hope it helps with knowing what is lacking

that said its fun even with these issues so you might have something good here once its cleaned up a bit. 

i think im missing something? i start with 0 honey and all i seem to able to do is click on the queen to feed her but i have 0 honey? how do i progress from the start?

it all looks amazing except he runs kinda funny lol, great pack

haha fun little game i like the art. some of the game seems to be clipped off on the right though? also i think its funny in every quiz its like are you []?? and then in like the middle of the quiz it just asks you flat out if you are are or not lol. like in this one if i am a cis male and i click yes i am romantically into boys and girls both, then.... i already have my answer lol

yeah no clue on how to fullscreen it? whats worse is because of screen issues i believe its level 3 or 4 is unbeatable because you need to click on something that is clipped off the edge of the clickeable area of the sceen.

infuriating. died 4 times in lvl 1, then 16 times in level 2 and then i was done with it. first two levels that say easy. maybe im not the target audience, but ramp up feels like insta master mode only. otherwise i can say good controls felt responsive

ayy demasiado cuute tierno, muy bonito, podria ser un libro para ninos. me encanta la parte que la estrellita dice todo vale la pena quando se vea una sonrisa. que bonita gracias per hacer mi di mejor con este juegito tan bonito gracias. <3 

Excelsior community · Created a new topic very odd but fun

i like the demo, it was fun mainly with the music if only slightly repetetive, but also puzzle was well made tooka second to figure out and had to get a hint once there for the 3rd cube but it was very fun. although for what was essentially a puzzle game it chose a weird backstory of war and puzzle/tower obsessed societies which was ok but felt a bit like fluff material. a solid 8.5/10 and shout out to the sprite artist(s)