hello! this game is amazing in terms of basic controls and systems. i would say forcing the player to learn the most difficult mechanic right at the start like it is right now is a bit of an ask that will turn players away. maybe for the tutorial you could have a less open area with npcs or signsposts that explain the controls and give the player a chance to just get some basics down before throwing a big jumping puzzle at them. a small nitpick of mine is that the small slide when the player stops moving is a bit too strong like hes on ice. but mostly the instant start difficulty is my only issue. i didnt want to keep playing after falling a few times. ALSO add some pitch variation to the jump noise it grinds on the ears a little after a min.