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Kaseadios

22
Posts
5
Followers
A member registered Nov 01, 2024 · View creator page →

Creator of

Recent community posts

Thank you so much for the feedback! I appreciate it a lot. I will gladly take it into account for next ver.

The game is very well made and very polished. Audio was on point, did not feel tiring at all.

The gameplay was a too frustrating, which isn't always bad in my opinion, but in this case I felt like it was too much work for very little payout. Instead of feeling like a puzzle, it felt like a chore.

Some QoL that could be added to make it more fun while still retaining a trial and error factor:

  • Being able to let go of an ingredient.
  • Faster walking speed/shorter distances/making the game just UI.
  • a hint system like giving the name of the candy you're supposed to make or a description of it.

With not too much work, this game could become way more fun in my opinion.

Very hard but in a fun way. Does not overstay its welcome. Final boss is hard but I don't know if it's in the way it was intended to be. The audio design is ok, but the music is not, I would've rather it didn't have any music than what it had.
Game was fun and had a strong comedic sense. Gameplay was responsive except for shooting, which is somewhat inconsistent. Overall a good game. With some polishing and graphics it could be a great game!

Thank you for your comment! Glad you liked it. Movement was a strugle to make work too, so will be fixed in the future. Your feedback is greatly appreciated~

Thank you for your feedback! Wether or not to signal the objective was actually a decision made to give purpose to the racoon being there in the first place (not knowing where the end is may make it more puzzling to figure out the correct way).

I'm glad you liked the racoon! 

Thank you for your feedback! I'm glad you liked it 😊 

Thank you for your feedback! 

The racoon is actually giving the right directions, it's up to you to discover in what order you must follow them.

 However, I understand this wasn't communicated properly!

Thank you for the feedback! Will definitely be improved.

Thank you! The 3D illusion is achieved by stacking 2d elements on top of each other with a slight offset in the Y axis. It was actually my brother's Idea a few years ago in a little demo he made. I just recreated it for the jam 'cause I wanted more people to see it.

Browser is at 100% zoom. Maybe it's just chrome or my screen resolution being weird, don't worry about it. XD

This is what browser player shows me btw

I was able to play it in browser, but this is what full screen showed me. I just wasn't able to completely see the game. Wasn't a huge isse and figured it must be easily fixable, thus not really impacting the presentation.

A lot of fun and very creative. Game genuinely just needs more levels and better graphics to feel like a comercial release. Would love to see the concept expanded to include more puzzle elements.

Neat idea. Interesting Puzzles. Original theme. Creating puzzle platformers is hard. Perhaps the lighting obstacle is worth more exploring in the future, as well as limited introduction of puzzle concepts (boxes, changing  obstacles and one way platforms). Cool presentation.

Interesting idea. Would love to see damaging enemies and ffects features added if possible.

Very cool and original idea. Well executed.
I would love to be able to tweak the recognizing speed for the dots, dashes and pauses: sometimes it feels more like I'm fighting against the game's speed instead of the enemies. Otherwise a very cool and fun experience.

Very cool idea and very well presented.
The web player in desktop isn't showing the whole game for me in window or fullscreen mode. Is this issue only for me?

Divertido aunque difícil.
Algunos controles no funcionaban.
El auto se queda atorado por completo en situaciones en las que no debería.
No comprendo la relación al tema de la Jam.

I don't understand the concept or playability. Would love some clarification

Very fun, and way more frustrating than the original. Cool idea and executed well. Would love to see it more fleshed out if possible.

I like the idea in concept, but I just don't feel like I'm playing a game.

Advanced prototype is now playable!