The game is very well made and very polished. Audio was on point, did not feel tiring at all.
The gameplay was a too frustrating, which isn't always bad in my opinion, but in this case I felt like it was too much work for very little payout. Instead of feeling like a puzzle, it felt like a chore.
Some QoL that could be added to make it more fun while still retaining a trial and error factor:
- Being able to let go of an ingredient.
- Faster walking speed/shorter distances/making the game just UI.
- a hint system like giving the name of the candy you're supposed to make or a description of it.
With not too much work, this game could become way more fun in my opinion.