Yeah, thats why I had to put a tiny "reset puck" button in the corner for cases like that. The enemy AI was honestly pretty simple, it has 3 states "return to spawn", "chase puck" and "hit puck" it changes from hitting back to returning based on which side the puck is on.
GreenBeast2005
Creator of
Recent community posts
The art style for this game kicks ass man, super creative and the short but sweet story is a great touch. Very nitpicky, but with all that flare I would love to see something interesting with the health bars, the secret final boss was awesome as well. Pretty easy to fight single enemies though, maybe having them move lanes would help that.
This game is so fun and original. I think some tutorial all yellow enemies would be great, I think traps should be introduced same time as the slickness, maybe some enemies that you can't hit, but have a charge attack that causes them to slip into traps that can damage them. One complaint is maybe allow for more than 1 floor to be slick, and also if an enemy spawns on a slick floor they can't move so its pretty easy to cheese.
A lot of potential for this game. Definitely some quirks to work out, but I would love to see this idea fully fleshed out with specific combos. In a way this is a puzzle game, I wonder if it would benefit you to be able to see the whole stage at once so you can form the combo you want to before you just jump in and do it.
Very well done for your first completed (kinda) jam game. I think in general, for a jam like this you want some sort of "ending" state for your game so that people know when they have seen all the work you did. The "loser" dialogue was very funny. Art style was great as well. Can't wait to see more games from you guys.
Spiral Level was the hardest for sure, love the game. Very creative to have the size of the snake represent how much time you have left, you could almost go without the timer up top. I think the sharp corners cutting momentum can be a little annoying but I think it really pushes you to strive for perfection.
Only thing is it could use some music for sure.
Great work on this, Loved the low res burger at the end, super funny. I think it would have been good to give players more rewards, I only got 3 items on my winning run. Maybe more rewards and enemies gain more health as it goes. That or just reduce how much xp enemies drop. Small issues though, otherwise the game works as intended other than some small pathing issues, which our game also suffered from.

