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Very good game, visuals were amazing, and gameplay was super fun and addicting. Would love to know how you did the timing system in Godot.

This is not godot, its made in Game Maker Studio 2

The way i did it is just have a variable for roundTimer that ticks down and compare it to constants like regularWindow, perfectWindow ect. and if the round timer is below those windows it can be checked for actions and stuff.