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Gredias

42
Posts
89
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A member registered Jun 17, 2019

Recent community posts

some things:

quest screen doesn't update after "build a furnace"

planted trees don't break, just drop their things and stay standing

yeah no I get that, the point was that the clothes outgrowing event is always interrupted before you get to the store to buy the clothes, so after that you never really have to think about the clothes because you've technically outgrown them already

when I outgrow my clothes I seem to always get the "see a girl" event and I just never buy the clothes because it takes me to the "head into town" screen if I walk away from the girl

when I asked a feeder to move in with me while I was immobile they ended up bedbound because I already had a carer (this would probably happen with feedees as well), fixed by becoming mobile for a while

the medical mastery buff doesn't seem to work on the player

(2 edits)

if a dizzy's employee gets immobilised (or otherwise fired) you have to get rid of every employee to replace their time slots on the schedule as every new hire will take the same slots as your previously newest employee

(2 edits)

if you get a feedee to move in with you they'll keep going to work even if they're immobile and them getting forcibly moved (care home) just changes their job title

edit: also specifying this is a dizzy's employee

another edit: they're both at home and in the care home

if you go to dizzy's with a feeder you can tempt them to try it and they'll be addicted, though aside from the "I need it" prompt it seems to function like it's supposed to

if you run into a feeder in town everything (including the bedroom) will play out like you're the one feeding them (none of their stats seem to change from this)

CUTE and also huge W

2 - no AI

^ and also when you start approaching the break-even point don't be afraid to experiment with hiring another employee as your lack of employees may be bottlenecking the amount of transactions happening per day and you can easily recover even if you accrue a bit of debt in the process

it keeps happening

suggestion for a mastery buff: +weight loss medicine effectiveness

I used a second chance on a girl and then she immediately went "this is boring, I'm out" the moment I called her that day, I feel like there should be some kind of grace period here

(1 edit)

also speaking of Karnivora, whenever I enter the mountains/caves it seems there's a split second of an error screen

(now that I got a closer look at it I think it says something about nobr)

does Karnivora's demo version specifically not have the weight gain that's talked about in several events or is it just that it's not the weight gain planet so there's nothing more persistent? (I already have the La'ard mutations so idk if that's affecting it)

it seems like the "bigger tail" mutation doesn't get properly marked as obtained in the blocklist menu

btw the Lucky Greens recipe produces Lucky Greens recipe books instead of Lucky Greens

from what I've seen the amounts actually randomise whenever you reopen the game, like, I had a whole txt file open in the background and I had things like 201 for KFG bucket, 228 for pep-c, etc, but lost all of that when I closed the game for a while

would be cool if there was a way to grab a bunch of coins at once because you end up amassing a hoard of 1 yen coins and it's a pain to even try and get rid of them

also I think celery sticks take up 20 fullness rather than the stated 10

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would be nice to have some sort of visible event tracker as well as a timer for the current day, considering this is a game with the expectation that you're not really paying full attention to it 100% of the time

oh yeah, that one seems to work perfect so far

ok yeah, that's a lot more clear

oh wait hang on, I saw something hidden at the start by all the nonsense

yeah, I tried that

yeah, it's not very informative

game crashes with a "CrashHandlerException: Program Crashed with signal 11"

also if you drink a weight gain potion and click return you drink another potion regardless of how many you have

actually the fast forward seems to depend to some degree on what time you go to sleep

digestion also seems to work off which side of 8 hours you're on, 7 or less means you move to the next day and digest a minimal amount, 9 or more digests everything and 10 or more means you do a massive fast forward

(1 edit)

sleeping moves time forward a ridiculous amount btw, like, sleeping 4 hours puts you from 4 am to 7pm the next day, sleeping 12 hours puts you from July 3 to July 20

the seating upgrade description says it adds +2 seconds to customer happiness but it only adds 1 to the current bonus

in the browser settings, there's generally a setting called "hardware acceleration" or "graphics acceleration" or something similar under the performance tab

regarding your end note about lagginess, I was having the same issue with browser games and what fixed it was enabling hardware acceleration in the settings

extract it with winrar or 7zip or whatever you have

(1 edit)

the forest seems to demand extra energy for "extra time" whenever you enter after the first time

after catching the alchemy shop owner with the pathology potion a couple of times, they disappear completely

I made something called "Troll's blood" but nothing appeared in the recipe book