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GreatBitBlog

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A member registered Aug 07, 2015 · View creator page →

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Oh awesome! I can't wait! I'll be honest and say that when I first saw this I thought it was a SMS ROM. No wonder there isn't a download button yet! lol!

Oh? It's not a SMS emulator? It looks like a SMS game, unless this is a Godot game running in HTML5. If so that's cool, but I would love to see this as a SMS ROM.

I found out that Button 1 on a keyboard is the O (not zero) key, not sure why the online SMS emulator uses that rather than z & x.

Hey there, I'm enjoying the game, but I will admit that it's not perfect.

It would be great if there was a means to keep moving down and not have to wait for the monster to eat the top of the dungeon and pull down. Secondly, it would be great not to show the touch screen cursor keys when you're not using a touch screen so that you don't lose the bottom of the screen like that, there would be more screen real estate doing that.

Great stuff, though is there any means to get controllers and joysticks to work on this other than using Joy2Key or Steam Input?

Sorry to sound dumb, but is there a way to play this game in full-screen mode? I've tried Alt+Enter, but that doesn't work.

This game is great! It plays a bit like a ZX80 game called Mazogs, but it's zoomed out. This is a great game!

I haven't seen the same error since, so hopefully it's a one-off. But I'll get hold of you if it comes back up again.


Hey there, great game! I even bought the physical version from your Etsy store, though I managed to get this error message after going back to the game after putting my analogue Pocket in sleep mode.

This is a great game! It's as if it's set up like a children's book, and the puzzles are really good. I hope to see more of this in the future!

I finally got around to playing this after purchasing it a little over a year ago, and I love it!

Now I need to figure out where to find the relics! ;D

Oh that's awesome!

Great Pico 8 game! Any chance of a version in English?

Now I remember that I own a Flip Grip, and I need to remember which way you turn the Switch in order for it to fit into the Flip Grip. I need to go find it and find out.

Awesome!

I did notice that the screen rotation is now the other way round this time, but good thing I have a monitor arm that can turn in both directions, as my previous monitor only turns one direction at 90 degrees.


OK, I doubted my monitor, but I then remembered the Alt+Enter combo to switch between windowed and full screen mode. I tried it out again, and scanlines still don't work in tate mode for some reason.


I'll have to look into that. Admittedly I'm using a 1080p 144hz flat panel, so maybe it might be an issue with resolution and my monitor stretching out the play window in tate mode.

There's no scanlines in tate mode, you can turn them on, but it doesn't apply the scanline filter when the game is in tate mode.

Can this be fixed?

Fantastic game! Though I will admit that it needs a few tweaks such as an alarm when when your health gets low and a cowboy death animation. But for a game made in 2 weeks, this is great! I hope to see a newer version/sequel of this game in the future! :D

Any chance of an actual GameBoy Color version of this game that I can play on my Analogue Pocket?

This is a great game, I love the fact that it's almost, Joust the Platformer! :D Thing is, do the save pads actually save the game? It's because each time I go back to the game I start from the beginning again.

Ah ha, I wondered what the "effect" was. I thought there were power-ups you collect later on as you ascend the tables. I've tried it out, and it curves the ball in the opposite direction that I move the paddle.

Awesome game, but I wish there were a better way to control the ball. In your typical break-out and pong games, you can change the ball's trajectory by making the ball land on different parts of the paddle. if the ball lands on the very centre of the paddle, the ball bounces straight up, but if it is to the sides of the paddle, you can then change the angle and make the ball go where you want it to.

Don't get me wrong, it's a great game, but it does need a little polish.

I downloaded the demo, and when I run the game it pops up with an error that says "Failed to load library sdl.hdll," but sdl.hdll is there in the same directory as the demo executable.

I got this game through the Ukraine Bundle. Awesome game! I love it's mix of Speed running and looking a bit like New Zealand Story. Any chance of a Linux version in the future?

How does it run well when running from the command line?

This game is great! Any chance of seeing a Raspberry Pi version in the future?

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Yeah, I would love to see an ARM version that works on the Raspberry Pi!

I love using my Raspberry Pi as a Pico-8 console. As much as Picolumia is fun, I really miss the music from the full game.

Nah, I don't need a refund. I have x86 machines I can run the game on. It's just that I've been doing little projects where I build little arcade cabs with Raspberry Pis inside, and I thought I would try Mixolumia, seeing as there's a Pico-8 version, but I totally forgot that the Raspberry Pi is ARM-based and not x86 based.

Maybe there's an embedded Linux system out there that uses x86?

Oh wait, I just had a brain fart!

Is it because it's an X86 game rather than an ARM game? Why didn't I think of this!? lol!

Running the game on a Raspberry Pi, and I keep getting this error.

ELF: not found
syntax error: unexpected ")"

Trying to work out if I can install this elf thing, but all that I find on Google is that ELF is some kind of programming thing.