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GrazuleX

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A member registered Oct 07, 2023 · View creator page →

Creator of

Recent community posts

Thanks for the detailed feedback! All addressed in the latest update:

  • IP addresses on map — Instead of typing IPs into labels manually, there's now a dedicated IP toggle button (or press I) that overlays every equipment's IP address directly on the map. Since the system already knows all the IPs, no reason to make you type them!
  • Labels — Max length bumped to 20 characters, and you can now use / to split into two lines. So you can do things like Web Tier/Gold SLA or HTTP SMTP/Production. Width auto-fits to the component tile.
  • UI Scale slider — Fixed! Scale now applies on mouse release instead of continuously while dragging, so no more stutter. 

Many thanks for your feedback

Thanks you for the feedback

I'm now busy with the loans system. when I'm done I will change the ISP and add some of your suggestions.

thanks you very much for all your feedback

When you install a new ISP, you have 3 choices with different price and bandwidth !
I will check for the others suggestions.


Thanks

https://grazulex.itch.io/server-farm-tycoon/devlog/1475269/server-farm-tycoon-ne...

it's not a bug but the guide is not clear.....but the other side,it's maybe a good idee to have the possibility to link more isp to the same router...
for the loans, good idea too ! thanks

Thanks you for your feedback

Server Farm Tycoon is a free browser-based datacenter management game.

Start with $10,000 in a garage and build your hosting empire through 7 eras — from a single server rack to an orbital hyperscaler.                                                                                

                                                                                                                                                                                                                    

  Features:                                                                                                                                                                                                         

  - 13+ equipment types (routers, firewalls, switches, racks, PDUs, generators...)

  - Full network & power chain simulation                                                                                                                                                                           

  - Client contracts with SLA tiers up to 99.99%                                                                                                                                                                    

  - 15 technologies to unlock                                                                                                                                                                                       

  - Staff hiring (6 roles)                                                                                                                                                                                          

  - Random events: DDoS, power outages, audits                                                                                                                                                                      

  - Thermal & weather systems                                                                                                                                                                                       

  - 28 SFX + music                                                                                                                                                                                                  

  - Auto-save             


                                                                                                                                                                                          

                                                                                                                                                                                                                    

  Built with TypeScript & Canvas 2D. No download needed, plays in your browser.                                                                                                                                     

                                                                     

  Play it here: https://grazulex.itch.io/server-farm-tycoon 

Many thanks for your feedback

Thank you again for your feedback

Signal Lost is a narrative sci-fi game built with a custom TypeScript/Canvas engine.  

You are the sole operator of HORIZON-7, sent to investigate a mysterious signal from KEPLER-442b, 100 light-years away. After 12 years of cryo-sleep, you wake up in orbit. Alone.                                

 The demo (50% of the full game) includes:                                                                                                                                                                         

- Full cinematic prologue with voice acting                                                                                                                                                                       

- Scientific mini-games (atmospheric analysis, LIBS spectroscopy)

- Orbital scanning with region selection                                                                                                                                                                          

- Atmospheric descent                                                                                                                                                                                             

- Hex-map surface exploration with fog of war and signal decay

Keyboard only. Best with headphones.                                                                                                                                                                              

Play it here: https://grazulex.itch.io/signal-lost                                                                                                             

Looking for feedback on pacing, atmosphere, and the exploration loop. Thanks!

Thanks you for the feedback. I will come back with answer to your question...

Thanks you for your feedback

Hello, Thanks you for the feedback. in the game, you can do ESC and in the footer you will have a option to save the game

Many thabks for your feedback

Thanks you ! I will do

Done. Thanks

(2 edits)

Hey everyone! Just released my first game on itch.io.                                                                                                                                                             

 DISPATCHED 

                            

  You're a night-shift 911 operator in Pinefall — a small town where the radio static hides something terrible.

  Answer emergency calls, dispatch police/fire/medical units, and try to survive until dawn. But the longer your shift goes, the stranger the calls get. The static rises. Your units stop responding. And something

   on frequency 47.7 is listening.



  Features:

  - Keyboard-only CRT terminal interface

  - Roguelike progression — each shift harder than the last

  - Procedurally generated calls

  - Weather system, upgrade shop, operator grading (S to F)

  - Horror atmosphere with audio design made for headphones

  - Runs in your browser — no download needed

  - 10-20 minute sessions

  Play it here: https://grazulex.itch.io/dispatched

  This is a solo dev project. Would love to hear your feedback — what worked, what didn't, how far you got before the static got you.

  Good luck, operator.

Thanbks you for the feedback !

Hey everyone!                                                                                                                                                                                                     

                                                                                                                                                                                                                    

  Just released Stamped (Protocol 47), a psychological horror game disguised as a bureaucratic form-processing simulator.                                                                                           

                                                                                                                                                                                                                    

  The setup: You're Employee #47 at NEXUS CORP, working in basement level 7-A. Your job is simple — review forms, check for errors, stamp them. Approve, reject, or flag. Meet your quota before the shift ends.    

                                                                                                                                                                                                                    

  Except nothing is simple here.                                                                                                                                                                                    

                                                                                                                                                                                                                    

  The forms get stranger. The rules keep changing. Your terminal glitches. Something watches from behind the screen. 46 employees held this position before you. None of them left.

                                                                                                                                                                                                                    

  What's in the game:                                                                                                                                                                                               

  - 5 shifts with escalating difficulty and increasingly disturbing content                                                                                                                                         

  - Complex validation rules — department codes, clearance levels, budgets, signatures, dates... and things that shouldn't be on a form

  - Suspicion & Sanity meters — make too many errors and you're fired, lose your mind and you're absorbed

  - 4 supernatural manifestations triggered by your mistakes

  - 6 endings including hidden paths and a secret transcendence route

  - Upgrade system — spend credits on sanity recovery, time extensions, error tolerance, and cosmetic terminal themes

  - 3 languages — English, French, Dutch

  - CRT terminal aesthetic with scanlines, screen flicker, glitch effects, and chromatic aberration that intensifies as your sanity drops

  Built with Vue 3, TypeScript, and Tauri. Retro terminal look, no sprites — just green phosphor text on black, turning to static and corruption as things go wrong.

  Play it here: https://grazulex.itch.io/stamped

  I'd really love your feedback:

  - Does the horror build effectively or feel forced?

  - Is the form validation engaging or tedious?

  - Did you find any of the secret endings?

  - How's the pacing across the 5 shifts?

  - Any accessibility issues?

  Be honest — I want to make it better. Thanks for playing!

Hey everyone!                                                                                                                                                                                                     

                                                                                                                                                                                                                    

  Just released Bubble, a minimalist arcade game where you control a translucent bubble rising through a deep bioluminescent ocean.                                                                                 

                                                                                                                                                                                                                    

  The concept: your bubble rises automatically. You move left/right to navigate through obstacle gaps, and use the brake to slow your ascent. The twist? Your bubble breathes — it pulses like a heartbeat,         

  constantly changing size. Some gaps require perfect timing, waiting for the bubble to shrink before squeezing through.                                                                                            

                                                                                                                                                                                                                    

  What makes it unique:

  - Breathing mechanic — the bubble expands and contracts organically, and tight passages demand you time your movement with the pulse

  - Wind currents push you sideways with increasing intensity as you rise

  - 4 distinct phases from calm deep waters to chaotic turbulence near the surface

  - 3 lives — hit an obstacle and you lose one, lose all three and it's over

  - Goal: reach the surface from -10,000m depth

  The whole thing is procedurally drawn — no sprites, just circles, rectangles, and glow. Warm orange/amber palette with bioluminescent cyan edges, ambient ocean sounds, whale songs, and a heartbeat that syncs

  with your bubble's breathing.

  Play it here: https://grazulex.itch.io/bubble

  Built with Godot 4, pure GDScript, exported for web.

  I'd love your feedback:

  - Does the breathing mechanic feel intuitive or confusing at first?

  - Is the difficulty curve across the 4 phases balanced?

  - How are the controls? Responsive enough?

  - Any suggestions for making it more engaging?

  Honest opinions welcome — I want to improve it. Thanks for playing!

Hey everyone!                                                                                                                                                                                                     

                                                            

  I just released Nucleus, a minimalist arcade survival game you can play right in your browser.

  The concept is simple: a living circle moves, shrinks, and grows on its own. Elements spawn inside it, and you have to drag them away from the border. If any element touches the edge — game over.

  It starts easy, but things escalate quickly: the circle speeds up, shrinks more aggressively, and elements keep spawning. There's an in-game shop with 10 bonuses (shield, magnet, freeze, chain link...) to help

  you survive longer.

  Play it here: https://grazulex.itch.io/nucleus

  Built entirely with Godot 4, no sprites — everything is drawn procedurally with a neon space aesthetic.

  This is my first public release, so I'd really love your feedback:

  - Is the difficulty curve fair or frustrating?

  - Are the controls responsive enough on mobile/touch?

  - Which bonuses feel useful vs. useless?

  - Any ideas for new mechanics or improvements?

  Don't hesitate to be honest — I want to make it better. Thanks for playing!

Many thanks for the feedback. Jean-Marc

I really like your feedback on video and will take in concideration your remark ! thanks. Jean-Marc

Nice......I see that I have forget some translation !!! many thank

Many thanks for your feedback. I will check for the volume. For the secuity levels : the terminal is your friend :-) 

Thanks you for your good feedback. I will make a update

(1 edit)

it's maybe 

Bahototh ?

Hey everyone!

So here's the deal: my brain is an endless factory of game ideas. Seriously, I have more concepts than a dictionary. I can make things work in Godot — enemies move, players jump, menus open. It's all very functional.

It's also all very... ugly.

I'm talking "programmer art" at its finest. My characters look like they were drawn during an earthquake. My UI could be used as a psychological test. My color palettes have been described as "aggressive."

So I'm looking for a 2D artist / designer who wants to team up on some game projects — purely as a hobby, no deadlines, no crunch, just two people having fun making cool stuff on evenings and weekends.

What I bring to the table: A never-ending supply of game ideas, solid Godot dev skills, enthusiasm, and an impressive collection of placeholder squares.

What I'm hoping you bring: The ability to draw something that doesn't make players cry (in a bad way).

Bonus points if you're based in Belgium or France (baguettes and frites make great fuel for game jams), but honestly, as long as we share a timezone-ish and a passion for indie games, location doesn't matter.

This is a hobby / passion project — no money involved, just the joy of creating something together and maybe, maybe, shipping a game that doesn't look like it was designed by a raccoon with a crayon.

DM me if you're interested — let's make something awesome (and pretty)!

new in game development under godot I am looking for a team to work on a project to learn thanks to you with a real project. free evening and part of the weekend. communication in English, French and Dutch. THANKS

Me again, we are the "idle" movement in the divided sprites ?

Great assets..many thanks

I have find it :-)

(1 edit)

Hello, 

I have the full packagé but i don't find rhe Big portrait of the characters...normal ?


Will be great to have portrait of the animales too...in m'y game, there are speaking too :-)

(1 edit)

Hello,
I try to use this direcly in Love2d with Anim8 but I can't not find the good config : 

Spritesheet = love.graphics.newImage("assets/Base Character - Premium/basic/walk.png")
local grid = anim8.newGrid(16, 16, Spritesheet:getWidth(), Spritesheet:getHeight(),32,32)
Left = anim8.newAnimation(grid('1-8',1), 0.1)


I have the sprite on the screen but with a lot of empty/black frames between....from the 8 frames, I have only the frame 1 and 6 with a sprite, all the other frame are empty/black.

I'm sure that the frame have a size of 16x16 and a offset of 32 left and 32 top....but with this config I have this result