Hi everyone! After months of work, I've just released my first game and I'd love to hear what you think.
**NOVAE: Last Light** is a neon action-roguelite: you play the last spark of a dying universe, crossing dead constellations to relight their star fragments — which wakes the Fallen Guardian of each world. Movement and dodging are yours; your spark fires on its own in a rotating spiral, so the skill is in positioning, dashing through danger, and building your power set from the crystals enemies drop.

What makes it tick:
- **7 handcrafted worlds**, each with a signature enemy and a boss with its own mechanic (fire trails, freezing zones, a sweeping eclipse beam, wave walls…)
- **An endless remix mode** beyond world 7 — each tier mixes enemies, themes and Guardians into a new combination
- **Heritage system**: you don't keep your whole build between worlds, you choose what to carry — one power, your dominant affinity, your momentum
- A **bestiary** of living procedural art to discover, rare elites, permanent unlocks
- Keyboard + gamepad, English/Français
Everything is drawn in code — pure geometric neon shapes with bloom, no sprites. The whole aesthetic came from asking: what does a universe look like when only its light is
left?
🎮 Get it here: https://grazulex.itch.io/novae-last-light ($2.99, Windows & macOS)
▶ Trailer:
It's my first release, so honest feedback means a lot — what feels great, what doesn't, what you'd want next. Thanks for reading! ✦

























