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GraesonB

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A member registered Feb 02, 2022 · View creator page →

Creator of

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Thanks for the feedback! what do you mean by enemy hitboxes on the y-axis? are you able to throw rocks over their head? Death animation and colours will definitely be on the list for next jam!

Thanks a lot for the feedback! Yeah my buddy and I were in full panic mode tryna get this thing together in the last 20 minutes and the music suffered because of it.  And SFX broke an hour before submission too... I'll definitely be putting more effort into the sfx next jam. Again, thanks for playing and commenting!

I think making the map smaller on hit instead of a healthbar is really clever and fits the theme perfectly. Well done congrats on the entry! It's very hard lol

soda frog!!!!!!!! how'd you come up with this idea? It's so goofy. Definitely got some good vibes from this game, I got up to 5.5 cups. Good job and congrats on the submission!

Fits the theme very well and the character is so cute! It's a bit tough trying to stay in frame with the dash though :-(. Well done, congrats on the entry! 

I like the environment! Good job and congrats on the entry!

Sooo good, I love the feedback when you get trapped or enter the boss room with the screen shake! and the monkey is very cute! Congrats on the submission

Visuals are great! I think the gameplay needs a bit of  tweaking though, I have no idea how much hp I have and the gameplay feels unfair to the player. You want to avoid the player feeling "there is nothing I could've done to avoid getting hit there" and I found that happened to me quite a bit.  When I got hit it often felt unavoidable, and there definitely needs to be more anticipation on those beams, I don't think anyone can react quick enough to dodge those things lol. That being said, it has a very clean visual style and the rhythm elements are well executed! Well done and congrats on the submission!

I love the artwork, and the music is honestly goated. the drums as sfx felt really good too. I think the gameplay was a bit tough at times, there were a few moments where I wanted to jump up and grab some projectiles but when I jumped I would grab a few and then float too high and take some unwanted belly shots. I think adding different levels of jump height would help the player feel more in control.

You nailed the vibe you were going for, I was smiling at how goofy and cute it was the entire time I was playing. Grats on your submission!

Loved it, fits the theme well and it feels pretty unique. I personally don't mind the difficulty but I agree on the health drops with the other fella.  Congrats on the submission! :-)

Thanks for playing! :-)

Thanks for the feedback! Yeah that slow hitbox is confusing isn't it? I was hoping to get some ice spell vfx in there but the bomb explosion was the only vfx I could muster.