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Gowanusaurus Rex

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A member registered Aug 16, 2024 · View creator page →

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It's a big time for William Shakespeare, right now.

  1. They maybe found a new portrait of him in England.
  2. A new movie about him comes out next week.
  3. There's a demo out now for MERELY PLAYERS, a multiplayer TTRPG for theatre nerds.

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                                      All the world’s a stage,
And all the men and women merely players;
They have their exits and their entrances;
And one man in his time plays many parts...

 erely Players is a theatrical RPG in development for 3-6 players and a Master of Revels, where players take on the role of Shakespearean actors performing a play with life or death stakes for the King and Queen of Fairies and their court. 

These intrepid actors are in a struggle for their very livelihood: the best of you will be granted gifts and adulation; the worst actor amongst you will be Queen Titania’s prisoner, trapped in the fairy world until they’re spent. Players will not only be acting through Shakespeare’s classic text, but also role-playing as the actors themselves, entering and exiting, waiting for cues, navigating stage fights, handling props, and trying to remember lines. 

To create the tension of live performance, players will use decks of standard playing cards to determine both the difficulty of the performance and their success or failure on stage.

The DEMO focuses on the core loop actually reading of the play, with more setting and character/company creation information to come later. 

I love this game so much. I always wind up coming back to it. I haven't found another browser game on this site this polished or addictive.

This is such a wonderful way to use Twine. I can't wait to share this.

Un ejemplo: he escrito un devlog sobre mi proyecto, con texto traducido de esta página
https://gowanusaurusrex.itch.io/commuter-combat/devlog/1106074/devlog-1-9-to-5-l...

I loved this game so much when I it was released that it inspired a game of my own. Fun, scary, weird.

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Don't say that out loud when you're on it...

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Okay so listen. We need to teach you about Commuter Combat. 

You are part of The Cause. You don’t get to choose that. You just are. 

When people get together they make Energy. Lots of people get together to Commute. 

Some people in the Cause have more Energy all up inside them than the average. We call them Fully Resonant Energetic NoDes, or F.R.E.N.D.S. That’s you. 

Your job as a F.R.E.N.D. is protecting regular folks from the Forces Opposing Energy, or F.O.E.s, who want to vampire them. 

Put your asskicking tunes on. You know what I mean. Go ahead. Nice.

Let's go.

COMMUTER COMBAT is a 1 player LARPG created for the Minimalist TTRPG Jam 4 by Binary Star Games and the Chorrijuegos JAM by Asaltadores del Rol.

They say the Lord works in mysterious ways...

The Pope is dead, and they want to make him a saint.

In order to do that, though, the Dead Pope needs to rack up some posthumous miracles. Two, to be exact.

It’s up to you to tell the story of the Dead Pope’s miracles. You’ll relate the tale of the petitioner, praying for the Pope’s intercession, and you’ll tell us what the petitioner recieved. The New Pope will hear your stories and decide whether the miracle is genuine.

Unfortunately, prayers are often answered in mysterious ways, and the Dead Pope was known, even in life, as an eccentric. It may not always be immediately apparent what makes a miracle a miracle, or how it has saved the petitioner’s life. 

It’s up to you and 3-9 friends to make the connection. You've done the investigation. Now argue the case.

Et benedictio Dei omnipotentis descendat super vos et maneat semper.

AN ENDER'S GAME GAME?! I'm so incredibly stoked to play this.

It’s evening. You’re in your apartment. What does your apartment look like? Where is it? Really form a picture of your kitchen. This will be important. What’s the weather like outside? What kind of clutter can you see? How was your day?

You’ve been looking forward to this for a little while. Someone you love (or at least like a whole lot) is coming over for dinner. Who are they to you? Hold them in your mind. Why are they coming over? Is there anything you’re hoping happens? Maybe a conversation you need to have, like an apology or a big question? Or do you just want to impress them? How do they make you feel? How do you hope to make them feel?

Oh, you’re cooking, by the way. 

Why didn’t you give yourself more time to get started? You’re really beginning to feel the Heat… and it’s not just from the stove.

Wellp. Here goes nothing.

Seconding this question

Your company of actors smashed a performance, drank to celebrate, and woke up somewhere you didn't recognize. All of a sudden the King and Queen of the Fairies have offered you a deal: put on a show, or be stuck here in their magic kingdom forever.

MERELY PLAYERS

Coming September....

Merely Players

This aint' your English teacher's Shakespeare...

Looking forward to trying this out on my Mac.

I'm so glad you liked! Check out the story!

God this game is so fun and addictive. The one thought I have is I wish the sword mode were more dynamic somehow, since everyone is basically just rushing to the middle of the map.

Are physical/tabletop games accepted?

This is so much fun! Very cute, very functional. Great graphics, easy controls, intuitive and fun mechanics.

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I'm so honored! Can't believe my theme was chosen!

Holaaa comunidad chorrijuegos

Veo que muchos de ustedes escriben primariamente en castellano y quería ofrecer mis servicios como traductor de español a inglés si algunes de ustedes quieren expandir un poco su audiencia. Me encantaría discutir mi resumen como escritor en los EEUU/precios/algún otro intercambio. (Por ejemplo, ¿me puedes traducir un juego de inglés a castellano? ¿O hacer dibujos/diseño para un juego de rol?)  

Deja un post aqui o mándame un mensaje en Discord :D

So funny. The bit about jump animations got me to laugh out loud.

Poetry

Por favor perdonen mi castellano roto pero tambien quería compartir! Tengo una idea: hacer un LARP para el viaje diario al trabajo/escuela, jugado en dos partes: el primero yendo, saliendo de la casa,  y el otro regresando al fin del día.

Excited to check out your game!

Hell Night looks so amazing.

Standing Ovation SRD - A simple high stakes system for solo games. I've done a couple of games in this, and will be creating a third for this. (I think We Will Not Go Quietly could do with some mods, tbh)

The Devil Jonah's Leviathan  - Very cool game with a very cool bespoke system. You could always grab the mechanics, but I think the setting itself is crying out for expansion and adventures.

Amontillado - This is the first game I made on my own, without cribbing from a pre-existing SRD. I think it's a simple, elegant system for a quick two player game with escalating stakes and a nearly pre-determined ending.
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"Amontillado

"For the love of God, Montressor!

Based on the short story by Edgar Allan Poe,  AMONTILLADO is a simple, one-page RPG for two players using 3 dice and a block tower.** 

The Host (in Poe’s story, a man named Montressor) has made an exciting acquisition (in Poe’s story, a cask of fine Amontillado sherry) and baits the Guest (in Poe’s story, a man named Fortunato) to verify its quality (in Poe’s story, by tasting it). The acquisition is hidden in a secluded place (in Poe’s story, a crypt beneath the Montressor home), where the Host, quite unbeknownst to the Guest, plans to trap the latter and leave them for dead by building a wall to enclose them.

The Guest will probably lose. This game focuses instead on what twists and turns will get you to the end of your story.

"Yes," I said. "For the love of God.

Community copies still available!

**Simple substitutions include: dominos, plastic building toys, a dice stack, counters or tokens to indicate levels of the wall. There may be a version of the game where the Host need only rack up 11 wins, subtracting 1 each time the Guest succeeds. 


Hooray! Thank you so much!

I'm so excited to try this, especially since the design is a pitch perfect replica of a Samuel French acting edition. 

What a fun, funny game.

Thanks! I tried to fix the readability issue by darkening a lot of the images themselves, but it may ultimately just make more sense to do what you suggested.

I'm also going to check out the dice system and maybe steal it haha

Had the tremendous honor of playtesting this over the weekend and was really impressed. A fun, muscular game with roleplaying elements tied very closely to gameplay, and a really clear and easy-to-get-the-hang-of sense of teamwork and progression. I'd be excited to play again, and to try my hand and creating for this system!

Had the tremendous honor of playtesting this over the weekend and was really impressed. A fun, muscular game with roleplaying elements tied very closely to gameplay, and a really clear and easy-to-get-the-hang-of sense of teamwork and progression. I'd be excited to play again, and to try my hand and creating for this system!

And, because I'll be traveling, I officially uploaded v1.0 of the game! I've also allowed for $20 community copies.

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Hey everyone!

I've just uploaded a Version 2 of the test. This new draft has some updates that I think smooth some things over, as well as some cosmetic changes and just general proofreading. Specifically, the handling of transitioning from Expulsion into Endgame will, I think, be a little clearer here and avoid any contradictions.

Most of these changes are notes I had for myself, but I'm still actively hoping for more feedback, so let me know what you think! 

Also may be cool to eventually add a shop between waves with different weapons.

On that subject, are we allowed to submit stuff that we've already made or is the idea that every submission should be created since the beginning of the jam?

Wondering also, just looking at the book itself, whether you feel the aesthetic/storytelling is too specific to, like, "Catholic horror" rather than religious horror more generally.

Not sure what's going wrong for me in the browser version but after you clear the first layer the screen just goes black. All you can see is the menus and the numbers climbing. Is that intentional?

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Hello everyone!

I've just uploaded my game I cast you out!, which is a religious horror game created for the Sinners & Seamonsters Jam. It was created using the Standing Ovation SRD. Here's what the cover looks like:

I'm pretty happy with how this turned out, but I'm still pretty new to creating games and would love some feedback to help me develop/improve the game before the jam ends in a few weeks. There are some particular areas I'm looking for feedback on, but I'm happy to hear any thoughts -- I'm sure there's stuff that hasn't occurred to me!

  • The look: just very basically does the book look good? Can you read the words and do you like the artwork? Is it easy to follow and laid out well? 
  • The mechanics: 


    • Are the instructions clear?
    • Do you feel like you want more or less character specificity?
    • Are the storytelling mechanics clear? Does tying different story elements each turn to the cards' suit work or does it feel too constricting?
    • Success/failure conditions: are the card counts too high/low? In the original version of this SRD you don't have to "succeed" to move to the next phase, and so I expect players will sometimes fail multiple times per phase of the ritual.
    • Did you feel too tied to the rulebook as you were playing, or did it feel natural to refer back to it?

And again... anything else!

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You have been summoned.

The doctors suspect spiritual possession is at play, and you’re the best person for the job. 

Well, the best person that could be summoned on such short notice, anyway.

Are you a priest? A wizard? A tzadik? A shaman? A medicine woman? A doctor, way out of their element? 

Purify yourself. You'll need all the faith you can get.

(Test version available for feedback and development.)