I agree with your friend! I think you did a good job of creating in Lynch’s vein.
Gowanusaurus Rex
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I'm so excited by this document. A brilliant approach to the subject matter, evocative without being straightforwardly "based on" any particular work of Lynch's. This will be fun to play with the right group of people. I'm especially excited by the consensus building in it: "Does it feel like closing time?" The character building elements are also a lot of fun.
First, a little mood music.
Something is wrong. The rain falls outside in sheets. A train rumbles past the apartment window, mixing with the sound of thunder. Somewhere, you can hear a crowd laughing. You wiggle your nose, twitch your ears. Something is wrong, here. Your brother [XXXX] is missing, and Bob the Dog is preparing his nightly sermon next door. They used to pray, back home. They'd hold hands. How can you just sit there? There's something wrong.
Welcome to The Cottontails, a litform LARP inspired by David Lynch’s surreal, atmospheric, and disturbing short film Rabbits (2002). As in the short film, you will take on the role of one of a cadre of anthropomorphic lagomorphs living in an apartment, anxiously awaiting some arrival, some event, some apotheosis. Is this Purgatory?
Oh, they may also be living in a three-camera sitcom.
Players take on the role of the three (3) Cottontail siblings, who come equipped with goals and relationships. They will enact scenes, which come with outlines to work through.
What players will not have at the start is language. In keeping with Lynch’s film, the characters will speak to and at each other, and out to the audience, but what they say will feel disjointed, fragmented, surreal, and random. Interactions may sometimes make sense. Usually they will not. Under the supervision of a GM, lines will be cut out, folded up, and – appropriately enough for a story about rabbits – pulled from a hat, and selected again at random from pockets before speaking.
What will it all mean this time?

TO: You
FROM: The Hotel Staff
SUBJECT: Your untimely arrival
Bonjour et bienvenue! Welcome to HOTEL GÉHENNE, the destination to end all destinations. Please make yourself as comfortable as possible for what will no doubt be an extended stay.
We realize our hotel may not be what you were expecting – in fact you may have thought you’d wind up somewhere else entirely! Still, we hope you’ll give yourself fully to what we have to offer.
Other People is a litform LARP based on Jean-Paul Sartre’s play Huis Clos, or as it’s known in English: No Exit. Three players (and their GM) will assume the roles of three damned souls (and a Valet) condemned to share a hotel room together for eternity, hand selected to torment one another.
Other People was created for Metaparadox's Litform LARP Jam.
Hey everyone! I just wanted to share an idea I had, which was to create a devlog or blogpost on your game that might help other educators checking out your game to see how you envision it being used in the classroom. In this post, for example, I outline the common core standards I think my game Wizard School Word War targets, why and how, and how a lesson or in-class game might be implemented.
It's a big time for William Shakespeare, right now.
- They maybe found a new portrait of him in England.
- A new movie about him comes out next week.
- There's a demo out now for MERELY PLAYERS, a multiplayer TTRPG for theatre nerds.
______________________________
All the world’s a stage,
And all the men and women merely players;
They have their exits and their entrances;
And one man in his time plays many parts...
erely Players is a theatrical RPG in development for 3-6 players and a Master of Revels, where players take on the role of Shakespearean actors performing a play with life or death stakes for the King and Queen of Fairies and their court.
These intrepid actors are in a struggle for their very livelihood: the best of you will be granted gifts and adulation; the worst actor amongst you will be Queen Titania’s prisoner, trapped in the fairy world until they’re spent. Players will not only be acting through Shakespeare’s classic text, but also role-playing as the actors themselves, entering and exiting, waiting for cues, navigating stage fights, handling props, and trying to remember lines.
To create the tension of live performance, players will use decks of standard playing cards to determine both the difficulty of the performance and their success or failure on stage.
The DEMO focuses on the core loop actually reading of the play, with more setting and character/company creation information to come later.
Un ejemplo: he escrito un devlog sobre mi proyecto, con texto traducido de esta página
https://gowanusaurusrex.itch.io/commuter-combat/devlog/1106074/devlog-1-9-to-5-l...
Okay so listen. We need to teach you about Commuter Combat.

You are part of The Cause. You don’t get to choose that. You just are.
When people get together they make Energy. Lots of people get together to Commute.
Some people in the Cause have more Energy all up inside them than the average. We call them Fully Resonant Energetic NoDes, or F.R.E.N.D.S. That’s you.
Your job as a F.R.E.N.D. is protecting regular folks from the Forces Opposing Energy, or F.O.E.s, who want to vampire them.
Put your asskicking tunes on. You know what I mean. Go ahead. Nice.
COMMUTER COMBAT is a 1 player LARPG created for the Minimalist TTRPG Jam 4 by Binary Star Games and the Chorrijuegos JAM by Asaltadores del Rol.
They say the Lord works in mysterious ways...
The Pope is dead, and they want to make him a saint.
In order to do that, though, the Dead Pope needs to rack up some posthumous miracles. Two, to be exact.
It’s up to you to tell the story of the Dead Pope’s miracles. You’ll relate the tale of the petitioner, praying for the Pope’s intercession, and you’ll tell us what the petitioner recieved. The New Pope will hear your stories and decide whether the miracle is genuine.
Unfortunately, prayers are often answered in mysterious ways, and the Dead Pope was known, even in life, as an eccentric. It may not always be immediately apparent what makes a miracle a miracle, or how it has saved the petitioner’s life.
It’s up to you and 3-9 friends to make the connection. You've done the investigation. Now argue the case.
Et benedictio Dei omnipotentis descendat super vos et maneat semper.
It’s evening. You’re in your apartment. What does your apartment look like? Where is it? Really form a picture of your kitchen. This will be important. What’s the weather like outside? What kind of clutter can you see? How was your day?
You’ve been looking forward to this for a little while. Someone you love (or at least like a whole lot) is coming over for dinner. Who are they to you? Hold them in your mind. Why are they coming over? Is there anything you’re hoping happens? Maybe a conversation you need to have, like an apology or a big question? Or do you just want to impress them? How do they make you feel? How do you hope to make them feel?
Oh, you’re cooking, by the way.
Why didn’t you give yourself more time to get started? You’re really beginning to feel the Heat… and it’s not just from the stove.
Your company of actors smashed a performance, drank to celebrate, and woke up somewhere you didn't recognize. All of a sudden the King and Queen of the Fairies have offered you a deal: put on a show, or be stuck here in their magic kingdom forever.
MERELY PLAYERS
Holaaa comunidad chorrijuegos
Veo que muchos de ustedes escriben primariamente en castellano y quería ofrecer mis servicios como traductor de español a inglés si algunes de ustedes quieren expandir un poco su audiencia. Me encantaría discutir mi resumen como escritor en los EEUU/precios/algún otro intercambio. (Por ejemplo, ¿me puedes traducir un juego de inglés a castellano? ¿O hacer dibujos/diseño para un juego de rol?)
Deja un post aqui o mándame un mensaje en Discord :D
Standing Ovation SRD - A simple high stakes system for solo games. I've done a couple of games in this, and will be creating a third for this. (I think We Will Not Go Quietly could do with some mods, tbh)
The Devil Jonah's Leviathan - Very cool game with a very cool bespoke system. You could always grab the mechanics, but I think the setting itself is crying out for expansion and adventures.
Amontillado - This is the first game I made on my own, without cribbing from a pre-existing SRD. I think it's a simple, elegant system for a quick two player game with escalating stakes and a nearly pre-determined ending.




















