Not sure what's going wrong for me in the browser version but after you clear the first layer the screen just goes black. All you can see is the menus and the numbers climbing. Is that intentional?
Gowanusaurus Rex
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Hello everyone!
I've just uploaded my game I cast you out!, which is a religious horror game created for the Sinners & Seamonsters Jam. It was created using the Standing Ovation SRD. Here's what the cover looks like:

I'm pretty happy with how this turned out, but I'm still pretty new to creating games and would love some feedback to help me develop/improve the game before the jam ends in a few weeks. There are some particular areas I'm looking for feedback on, but I'm happy to hear any thoughts -- I'm sure there's stuff that hasn't occurred to me!
- The look: just very basically does the book look good? Can you read the words and do you like the artwork? Is it easy to follow and laid out well?
- The mechanics:
- Are the instructions clear?
- Do you feel like you want more or less character specificity?
- Are the storytelling mechanics clear? Does tying different story elements each turn to the cards' suit work or does it feel too constricting?
- Success/failure conditions: are the card counts too high/low? In the original version of this SRD you don't have to "succeed" to move to the next phase, and so I expect players will sometimes fail multiple times per phase of the ritual.
- Did you feel too tied to the rulebook as you were playing, or did it feel natural to refer back to it?
And again... anything else!
You have been summoned.

The doctors suspect spiritual possession is at play, and you’re the best person for the job.
Well, the best person that could be summoned on such short notice, anyway.
Are you a priest? A wizard? A tzadik? A shaman? A medicine woman? A doctor, way out of their element?
Purify yourself. You'll need all the faith you can get.
(Test version available for feedback and development.)
Hey everyone! Just submitted I cast you out!to the jam and would love to hear what people think of it so I can improve and develop things before the jam ends. If anyone has any free time, it's a solo journaling TTRPG based on the Standing Ovation system.
Did a devlog turning the movie speech into a gameplay journal: https://gowanusaurusrex.itch.io/we-will-not-go-quietly/devlog/981531/happy-belat...
Found this game through the Standing Ovation TTRPG SRD Jam, played a round today, and really enjoyed it. Loosely structured and poetic, it really allowed me to open up and write. What's more, the rule book itself is gorgeous. An imaginative tribute to a very real musician (whose work you can find and listen to while you play :D)
I'd download the demo, but I'm on a Macbook so the browser version is more convenient. Thankfully, I was able to pick up from my last campfire just fine after each crash.
Re: the daughter character, I did find the crafting and management aspects of the game to be interesting. I found myself able to hang back and let the Wife handle a lot of smaller challenges alone with her bow, which is great, but I'm curious what other mechanics you've played around with (like, did you ever consider having the family respawn at the last campfire after dying, rather than in the same spot? was that too onerous?)
Just got to the end of the demo. I love pretty much everything about this! Love how in-depth it is, love the campfire system, love the team dynamic, and I can't get enough of the dinosaurs. I experienced a few crashes, unfortunately, and I never found much of a difference between carrying the child or just letting her follow - I expected to find that she would have trouble jumping, swimming, or keeping up, (and also that carrying her would slow the main character down) but never faced an issue either way.
"We're fighting for our right to live, to exist. [...] We will not go quietly into the night! We will not vanish without a fight! We're going to live on! We're going to survive! Today, we celebrate our Independence Day!"
- President Thomas J. Whitmore, Independence Day
Welcome to We Will Not Go Quietly, a solo journaling RPG by GowanusaurusRex based on InnocentGoblin TTRPGs' Standing Ovation SRD, created for The Standing Ovation TTRPG SRD Jam.
The aliens are here and they're winning the war. Can you rouse the ragtag group of survivors into winning their last ditch effort to save humanity?
WHAT YOU'LL NEED:
- 52 card deck
- Block tower game
- Journal or word processor
Ah, it seems like I may have removed mine by accident? https://gowanusaurusrex.itch.io/we-will-not-go-quietly
Possibly working on two games. One of them I'm playtesting now with people, which is about giving a dramatic speech before the final battle to inspire your troops. (Think Bill Pullman in Independence Day.) The other one is a little less finished right now, but I'm playing with the idea that you can't advance through the "routine" until you draw a success.
An homage to one of my literary heroes, Jorge Luis Borges. A short Bitsy art game. An early attempt at game making from an early game maker. I'm stoked about this one.
Asterion has a huge house. Let him give you the tour, show you the ropes, and tell you about his days.
And then help him greet a visitor.