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Gottver

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A member registered Mar 12, 2026 · View creator page →

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Excellent work, especially for just one person! It looks polished and finished. I really liked the shader for the distortion in the water. The upgrades are noticeable and have a real impact on the gameplay. I tried playing through it about 5-6 times, but I never quite figured out how to restore my health, so I ended up dying every time or being left with very low health because of the sharks. Anyway, pretty good job!

Thank you for your time and for your feedback! I’m glad you enjoyed it :)

Thanks for feedback bro! To avoid dying from uranium, the turtle must acquire the "Accurate eater" mutation

I’d be glad to receive some feedback on my game :)
https://gottver.itch.io/mutagen-aquarium

It’s almost a classic vampire-survivor-style game. I liked the levelling-up system, where you decide for yourself when to level up. As far as I can tell, the more drops you collect, the better the upgrades you get. The only thing is, I’d like the upgrades themselves to be more significant, or for them to be unlocked more quickly

Thanks for your feedback, but… There’s no music in the game :D
Unfortunately, I never managed to find the right music for the game, I ran out of time :(

My very first game jam and my first game! You need to mutate fish to gain new abilities, and to complete the game, you have to feed the turtle uranium. To ensure it doesn’t die in the process, it must receive a certain mutation beforehand. I’d be happy to receive any feedback :)
https://gottver.itch.io/mutagen-aquarium

It’s a crazy game and a crazy idea, but it works. A small incremental game, and I enjoyed it. The art is brilliant. It really captures the atmosphere of a grey office. Good job :D

It looks really impressive. The art and animations are great. I particularly liked the anime-style girl :D The pacing is excellent, and there’s a tactical element to it. The only thing is, I didn’t quite understand what the lab was for, but I managed to get through the game without it. It’s the best game I’ve seen so far, good job!

A fast-paced platformer. I liked the fact that you can predict when enemies are about to appear based on the sounds they make, that’s good game design. I also enjoyed the narrative and the art. The only things I’d like to see added are the ability to jump off platforms and a wider field of view, as sometimes it’s hard to see where you need to jump. Otherwise, I enjoyed it

A fun little platformer. The art and sound design are brilliant. Some sections are quite tricky to get through, but the game itself is fairly easy.  Just a quick note – it’s quite easy to mistake the button for a springboard. Other than that, I really enjoyed it – well done :D

A black-and-white platformer with progression elements – I enjoyed it. The music complements the style, and the animations look great. The only thing that was a bit frustrating was that if you fell, you had to replay the previous level, and that you couldn’t dodge to the side using A or D keys when falling, but I suppose that’s just part of platforming. Anyway, actually a fun game.

My high score is $59. It’s quite a challenging game, but also very addictive. The artwork is amazing. If you add meta progression to this, it would be perfect. I’d like to see more time bonuses in the later levels so you can play indefinitely, but the more mutations there are on the pizza, the harder they are to cut out. It was great fun though, well done :D

What a brilliant game! I really enjoyed it. The sound effects for hits and strikes are really intense. There’s a great mix of sound and visual effects. The music really adds to the atmosphere. But I wish the enemies wouldn’t fly off the screen and become invincible as a result

It looks well polished. I like the sound effects, my guess is the developer recorded some of the sounds themselves :D. However, I often fell into the water – this needs to be made clearer. Even when I didn’t actually fall into the water, it registered as a drowning

Interesting puzzles. The artwork is great too. Quite a lot of levels for a 9-day jam. Well done

A fun racing game. I particularly like the snail animations. It’s great that there are upgrades, but I’d like the races itself to be a bit more varied. Despite that, a lot of work has gone into the game. Well done :)

This game really draws you in with its atmosphere. The art, and especially the music, put me in a rather gloomy mood. I’d say the character should move faster, but his slow speed suits the mood of the game

Even so, the game looks pretty impressive for such a short development period by a solo developer! Good job :)

I really like the graphics and the music, which really added to the atmosphere. I never quite understood the ultimate objective, though. Even though I had the tools to hand, I never had the option to cut off mutated limbs or organs. On the other hand, I could cut off healthy limbs. I’m not sure if that’s how it’s supposed to work or if it was a bug

What I like most about this game is that you can throw the turtles into the air. The physics are quite well done. And I’d love to have an endless mode where you can breed different species without any time limits.

I like the art and the way the upgrade system is embedded into the narrative. I’d like the projectiles to fly faster, the speed upgrade doesn’t really fix the problem

A cool concept. I like the artwork and the music. I’d prefer a slider for the temperature rather than buttons. Switching between 10 and 40 degrees and back again is quite difficult

It wasn’t as easy as it seemed at first, but I managed to win in the end. I love autobattlers and incremental games, and this one combines them both. It’s got good balance and a progression curve – pure dopamine. I’d like the TTK to be a bit faster, and for the shop to show the stats of the items you’re buying.

It’s quite a complex game. I don’t understand how you managed to create something like this in just 9 days. The intro is brilliant, and the art and sound design are excellent too. It’s missing a tutorial, it’s quite difficult to work out what is expected of you. I still haven’t worked out what the button below the attack button is for. I liked the variety of rooms and the different stats for the characters. It’s a very good foundation for a great game.

An interesting cozy game (until the turtles arrive :D). The music really adds to the atmosphere. I liked the mutation system and the variety of crops. I really enjoyed the game.

An interesting concept! The art and pacing are great. However, my mouse was inverted vertically, I’m not sure if that was intentional or a bug. It would be cool to have a combo system where the number of points per jump increases with the number of consecutive jumps. Apart from that, I enjoyed it all – great work. I managed to score 30k points :)

Thanks for your feedback! A system for visually displaying mutations was in the plans, but unfortunately we didn’t manage to develop it in time.

I like the game consistent style. The music and sound effects also fit the theme perfectly. The only thing is, I’d like the bats to be a bit easier to spot. The werewolf is brilliantly done – I felt like the terminator :)

An interesting concept! But I’d like the breeding logic to be a bit more intuitive. I still haven’t quite worked out how to get figure mutations. But actually it was fun – there are loads of mutations and the game is well-balanced.

An interesting idea. The music and sound design fit the game well, and the artwork is pleasing. It was tricky to work out what was required, but I got the hang of it on the second run and won. My only comment is (I don’t know if this is intentional or not) the turtle’s bounce off the walls doesn’t depend on the angle of impact, it always bounces off the wall at a right angle. It would be cool if the angle of impact were taken into account. That would add a bit of chaos to the playing field. I really enjoyed the game

I really like the soundtrack and sound design, especially during the transitions between battles. It’s one of the best I’ve heard so far.

I love challenging games. This one really made me work up a sweat, especially the second level. It’s an interesting game. The only thing is, perhaps the field of view could be a bit wider so you can see what’s ahead of you. I also liked the music and the art. I’d love to see more levels :)

It is a cool game. I really liked the pacing. I’d like the playing area to be a bit bigger, at higher levels you simply don’t have time to switch between ammunition types before you’re already surrounded. And the white blood cell looks really cute.

The art looks really lovely. I particularly liked the squid. The music is good too, but it plays too loudly and then stops (it doesn’t seem to loop). It feels fairly well-balanced, and there are some interesting maps with mutations. However, I’ve run into a problem with the card properties being unreadable. If the game screen is too big, the card is covered by the itch.io interface. If it’s too small, the card description simply doesn’t fit.

An interesting card game, it looks polished. The only thing missing is the sound of shuffling cards when you hover over them with the mouse, but that’s not a big deal. The cards themselves look good, I like the art.

Thanks for feedback! There are two different sounds for mutations and death. But perhaps they’re simply not audible and are easy to confuse. As a sound designer, I don’t have much experience. I only started working on the sound a few hours before the deadline :)

Cool little incremental game. One of my favourites genres. Incremental games are BASED :) It could do with some visual effects when collecting coins. As for the sound effects and soundtrack, they fit perfectly.

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I like the narrative, where you have SD cards instead of playing cards. The art is brilliant. The concept is good too, but I was constantly short of cards, and as far as I could tell, there aren’t any cards to add cards to the hand (or perhaps I missed them)

There aren’t enough animations and tooltips. But the art style and music are great!