Excellent work, especially for just one person! It looks polished and finished. I really liked the shader for the distortion in the water. The upgrades are noticeable and have a real impact on the gameplay. I tried playing through it about 5-6 times, but I never quite figured out how to restore my health, so I ended up dying every time or being left with very low health because of the sharks. Anyway, pretty good job!
Gottver
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I’d be glad to receive some feedback on my game :)
https://gottver.itch.io/mutagen-aquarium
It’s almost a classic vampire-survivor-style game. I liked the levelling-up system, where you decide for yourself when to level up. As far as I can tell, the more drops you collect, the better the upgrades you get. The only thing is, I’d like the upgrades themselves to be more significant, or for them to be unlocked more quickly
My very first game jam and my first game! You need to mutate fish to gain new abilities, and to complete the game, you have to feed the turtle uranium. To ensure it doesn’t die in the process, it must receive a certain mutation beforehand. I’d be happy to receive any feedback :)
https://gottver.itch.io/mutagen-aquarium
It looks really impressive. The art and animations are great. I particularly liked the anime-style girl :D The pacing is excellent, and there’s a tactical element to it. The only thing is, I didn’t quite understand what the lab was for, but I managed to get through the game without it. It’s the best game I’ve seen so far, good job!
A fast-paced platformer. I liked the fact that you can predict when enemies are about to appear based on the sounds they make, that’s good game design. I also enjoyed the narrative and the art. The only things I’d like to see added are the ability to jump off platforms and a wider field of view, as sometimes it’s hard to see where you need to jump. Otherwise, I enjoyed it
A black-and-white platformer with progression elements – I enjoyed it. The music complements the style, and the animations look great. The only thing that was a bit frustrating was that if you fell, you had to replay the previous level, and that you couldn’t dodge to the side using A or D keys when falling, but I suppose that’s just part of platforming. Anyway, actually a fun game.
My high score is $59. It’s quite a challenging game, but also very addictive. The artwork is amazing. If you add meta progression to this, it would be perfect. I’d like to see more time bonuses in the later levels so you can play indefinitely, but the more mutations there are on the pizza, the harder they are to cut out. It was great fun though, well done :D
I really like the graphics and the music, which really added to the atmosphere. I never quite understood the ultimate objective, though. Even though I had the tools to hand, I never had the option to cut off mutated limbs or organs. On the other hand, I could cut off healthy limbs. I’m not sure if that’s how it’s supposed to work or if it was a bug
It wasn’t as easy as it seemed at first, but I managed to win in the end. I love autobattlers and incremental games, and this one combines them both. It’s got good balance and a progression curve – pure dopamine. I’d like the TTK to be a bit faster, and for the shop to show the stats of the items you’re buying.
It’s quite a complex game. I don’t understand how you managed to create something like this in just 9 days. The intro is brilliant, and the art and sound design are excellent too. It’s missing a tutorial, it’s quite difficult to work out what is expected of you. I still haven’t worked out what the button below the attack button is for. I liked the variety of rooms and the different stats for the characters. It’s a very good foundation for a great game.
An interesting concept! The art and pacing are great. However, my mouse was inverted vertically, I’m not sure if that was intentional or a bug. It would be cool to have a combo system where the number of points per jump increases with the number of consecutive jumps. Apart from that, I enjoyed it all – great work. I managed to score 30k points :)
An interesting idea. The music and sound design fit the game well, and the artwork is pleasing. It was tricky to work out what was required, but I got the hang of it on the second run and won. My only comment is (I don’t know if this is intentional or not) the turtle’s bounce off the walls doesn’t depend on the angle of impact, it always bounces off the wall at a right angle. It would be cool if the angle of impact were taken into account. That would add a bit of chaos to the playing field. I really enjoyed the game
The art looks really lovely. I particularly liked the squid. The music is good too, but it plays too loudly and then stops (it doesn’t seem to loop). It feels fairly well-balanced, and there are some interesting maps with mutations. However, I’ve run into a problem with the card properties being unreadable. If the game screen is too big, the card is covered by the itch.io interface. If it’s too small, the card description simply doesn’t fit.

