Even so, the game looks pretty impressive for such a short development period by a solo developer! Good job :)
Gottver
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I really like the graphics and the music, which really added to the atmosphere. I never quite understood the ultimate objective, though. Even though I had the tools to hand, I never had the option to cut off mutated limbs or organs. On the other hand, I could cut off healthy limbs. I’m not sure if that’s how it’s supposed to work or if it was a bug
It wasn’t as easy as it seemed at first, but I managed to win in the end. I love autobattlers and incremental games, and this one combines them both. It’s got good balance and a progression curve – pure dopamine. I’d like the TTK to be a bit faster, and for the shop to show the stats of the items you’re buying.
It’s quite a complex game. I don’t understand how you managed to create something like this in just 9 days. The intro is brilliant, and the art and sound design are excellent too. It’s missing a tutorial, it’s quite difficult to work out what is expected of you. I still haven’t worked out what the button below the attack button is for. I liked the variety of rooms and the different stats for the characters. It’s a very good foundation for a great game.
An interesting concept! The art and pacing are great. However, my mouse was inverted vertically, I’m not sure if that was intentional or a bug. It would be cool to have a combo system where the number of points per jump increases with the number of consecutive jumps. Apart from that, I enjoyed it all – great work. I managed to score 30k points :)
An interesting idea. The music and sound design fit the game well, and the artwork is pleasing. It was tricky to work out what was required, but I got the hang of it on the second run and won. My only comment is (I don’t know if this is intentional or not) the turtle’s bounce off the walls doesn’t depend on the angle of impact, it always bounces off the wall at a right angle. It would be cool if the angle of impact were taken into account. That would add a bit of chaos to the playing field. I really enjoyed the game
The art looks really lovely. I particularly liked the squid. The music is good too, but it plays too loudly and then stops (it doesn’t seem to loop). It feels fairly well-balanced, and there are some interesting maps with mutations. However, I’ve run into a problem with the card properties being unreadable. If the game screen is too big, the card is covered by the itch.io interface. If it’s too small, the card description simply doesn’t fit.
Phenomenal art and game design. It looks very polished, the animations are high quality, and I really liked the concept itself. However, the final skill check is designed in such a way that it’s practically impossible to lose, which spoils the sense of immersion in the game a little. Otherwise, I was absolutely delighted. You definitely need to develop it further.

