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Gottver

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A member registered Mar 12, 2026 · View creator page →

Creator of

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Even so, the game looks pretty impressive for such a short development period by a solo developer! Good job :)

I really like the graphics and the music, which really added to the atmosphere. I never quite understood the ultimate objective, though. Even though I had the tools to hand, I never had the option to cut off mutated limbs or organs. On the other hand, I could cut off healthy limbs. I’m not sure if that’s how it’s supposed to work or if it was a bug

What I like most about this game is that you can throw the turtles into the air. The physics are quite well done. And I’d love to have an endless mode where you can breed different species without any time limits.

I like the art and the way the upgrade system is embedded into the narrative. I’d like the projectiles to fly faster, the speed upgrade doesn’t really fix the problem

A cool concept. I like the artwork and the music. I’d prefer a slider for the temperature rather than buttons. Switching between 10 and 40 degrees and back again is quite difficult

It wasn’t as easy as it seemed at first, but I managed to win in the end. I love autobattlers and incremental games, and this one combines them both. It’s got good balance and a progression curve – pure dopamine. I’d like the TTK to be a bit faster, and for the shop to show the stats of the items you’re buying.

It’s quite a complex game. I don’t understand how you managed to create something like this in just 9 days. The intro is brilliant, and the art and sound design are excellent too. It’s missing a tutorial, it’s quite difficult to work out what is expected of you. I still haven’t worked out what the button below the attack button is for. I liked the variety of rooms and the different stats for the characters. It’s a very good foundation for a great game.

An interesting cozy game (until the turtles arrive :D). The music really adds to the atmosphere. I liked the mutation system and the variety of crops. I really enjoyed the game.

An interesting concept! The art and pacing are great. However, my mouse was inverted vertically, I’m not sure if that was intentional or a bug. It would be cool to have a combo system where the number of points per jump increases with the number of consecutive jumps. Apart from that, I enjoyed it all – great work. I managed to score 30k points :)

Thanks for your feedback! A system for visually displaying mutations was in the plans, but unfortunately we didn’t manage to develop it in time.

I like the game consistent style. The music and sound effects also fit the theme perfectly. The only thing is, I’d like the bats to be a bit easier to spot. The werewolf is brilliantly done – I felt like the terminator :)

An interesting concept! But I’d like the breeding logic to be a bit more intuitive. I still haven’t quite worked out how to get figure mutations. But actually it was fun – there are loads of mutations and the game is well-balanced.

An interesting idea. The music and sound design fit the game well, and the artwork is pleasing. It was tricky to work out what was required, but I got the hang of it on the second run and won. My only comment is (I don’t know if this is intentional or not) the turtle’s bounce off the walls doesn’t depend on the angle of impact, it always bounces off the wall at a right angle. It would be cool if the angle of impact were taken into account. That would add a bit of chaos to the playing field. I really enjoyed the game

I really like the soundtrack and sound design, especially during the transitions between battles. It’s one of the best I’ve heard so far.

I love challenging games. This one really made me work up a sweat, especially the second level. It’s an interesting game. The only thing is, perhaps the field of view could be a bit wider so you can see what’s ahead of you. I also liked the music and the art. I’d love to see more levels :)

It is a cool game. I really liked the pacing. I’d like the playing area to be a bit bigger, at higher levels you simply don’t have time to switch between ammunition types before you’re already surrounded. And the white blood cell looks really cute.

The art looks really lovely. I particularly liked the squid. The music is good too, but it plays too loudly and then stops (it doesn’t seem to loop). It feels fairly well-balanced, and there are some interesting maps with mutations. However, I’ve run into a problem with the card properties being unreadable. If the game screen is too big, the card is covered by the itch.io interface. If it’s too small, the card description simply doesn’t fit.

An interesting card game, it looks polished. The only thing missing is the sound of shuffling cards when you hover over them with the mouse, but that’s not a big deal. The cards themselves look good, I like the art.

Thanks for feedback! There are two different sounds for mutations and death. But perhaps they’re simply not audible and are easy to confuse. As a sound designer, I don’t have much experience. I only started working on the sound a few hours before the deadline :)

Cool little incremental game. One of my favourites genres. Incremental games are BASED :) It could do with some visual effects when collecting coins. As for the sound effects and soundtrack, they fit perfectly.

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I like the narrative, where you have SD cards instead of playing cards. The art is brilliant. The concept is good too, but I was constantly short of cards, and as far as I could tell, there aren’t any cards to add cards to the hand (or perhaps I missed them)

There aren’t enough animations and tooltips. But the art style and music are great!

Phenomenal art and game design. It looks very polished, the animations are high quality, and I really liked the concept itself.  However, the final skill check is designed in such a way that it’s practically impossible to lose, which spoils the sense of immersion in the game a little. Otherwise, I was absolutely delighted. You definitely need to develop it further.

Brilliant art and music. I loved how your animal is assembled from parts of others. But I’d like to be able to choose the mutations myself and speed up or skip the race, especially when you’re the first to cross the finish line. The animals art looks amazing.

Jumping from a platform that’s tilted downwards is rather awkward. I also couldn’t find where my money was. After completing the level, I still couldn’t find the counter, so I couldn’t work it out. The artwork itself is original, and the music fits the theme well.

I passed it on my second run. An interesting concept. The hub and its animations are brilliant, and the opening animation is great. But it lacked balance – there were too many unbalanced upgrades

An interesting puzzle-platformer, but it is easy to get confused when switching between characters, especially in moments that need quick reaction. But it was fun :)

It looks really beautiful and polished. How do you manage to produce something like this in just 9 days?

An interesting evolution of the classic clicker, but my hand got tired after 5 minutes :)

An interesting game. I managed to beat it on my second run. Once you get the shotgun, the game shifts from stealth to arcade gameplay, which was fun.

It is a fast-paced game – I enjoyed it. However, I came across a bug on day 6, two enemies got stuck somewhere indefinitely. It was also annoying when enemies spawned right on top of you. Apart from that, it’s quite an enjoyable game.

It is an interesting lil game, but I’d like the boosts to be visible sooner so that I can react and pick them up

It is an interesting concept to reassemble yourself from the body parts of enemies

Mutagen aquarium

Discord: Gottver

My first ever game and game jam :)

This game is incredible. I can't figure out how anyone could complete it solo in 9 days

I managed to complete the whole game on my second run. It’s a fun little game, but it lacks the ability to shoot in a 360-degree and as the previous commenter said, upgrades and other types of zombies

I couldn't figure out how to wallrun