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(+1)

An interesting concept! But I’d like the breeding logic to be a bit more intuitive. I still haven’t quite worked out how to get figure mutations. But actually it was fun – there are loads of mutations and the game is well-balanced.

Thanks for playing! I definitely agree the breeding logic could've used a bit more work.

For the mixer/breeding logic: the first item inserted copies a random property over from the second fruit. This means fruit order matters, and it can take a few tries to get the combination you're looking for.

In order to get mutations/new textures, you'll need to let a fruit sit in the radiation blaster until it mutates a new property.

I'm glad it was still fun and felt balanced despite the unintuitive bits, thanks again!