I do not own MZ so I do not have the ability to make an MZ version, sorry.
Goodboii Ink.
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To my understanding, the original SRPG draws things like summons, health bars, and damage to a RMMV's 2d screen that MV3D replaces and makes invisible. To get the tiles working, I had to use the data calculated by SRPG to recreate those tiles in MV3D's space. I imagine the other functions would need a similar patch.
I'm so sorry for that!
I'm assuming you chose Gen(the green one) because I found that the deployed game didn't have his face image. It should've loaded in the win screen but since it didn't, the game wouldn't move on afterwards. Thus, your endless load screen.
I've uploaded a fixed version now, so it should work :)
Thanks for letting me know!
Also, the backgrounds are from a shutdown game called Pockie Ninja (although, there are efforts to revive it). Somebody reuploaded them on deviantart: https://www.deviantart.com/maxiuchiha22/gallery/78297033/pockie-ninja?page=22
I tested on MV version 1.6.3. Just to be safe, I made a brand new project with mv3d, srpg, and this plugin.
I'm not sure why the cursor would be misplaced for you, but this plugin doesn't do anything to manipulate the cursor or confirm key. Even before I made this, the cursor appeared in the right position, and the confirm key technically worked. Just the floor tiles were invisible.
If the issue persists without this plugin being on, then I believe that will help narrow down the root of it.



