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To my understanding, the original SRPG draws things like summons, health bars, and damage to a RMMV's 2d screen that MV3D replaces and makes invisible. To get the tiles working, I had to use the data calculated by SRPG to recreate those tiles in MV3D's space. I imagine the other functions would need a similar patch.

Thank you for the response! If you happen to patch these functions, please give a notification or response. I appreciate your work. Please tell me how I can support if you need it.