Nice pixel art! Love it! Good controls, the game killed my nerves after the second flag :D.
Go Get Em!
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Core mechanic is good, I had a hard time understanding the distance control while holding mouse (expected to land on the circle but me character drifts further away). After a time I adjusted well to it. But also struggle to understand how to properly survive.
I bit of direction at the start of the game would had help. But has a lot of potential and one definitely is engaged with trying new different rounds
Do you really want me to break the magic? :)
Yes, it relates to what you write.
The simulation works as follows:
There are a series of pools of sentences and questions (12) sorted by topic or "mood".
There is a mood selector and a set and sorting of those pools is created (4 of them)
There is a mood score, that varies based on your previous answer (if it found a match to your answer in the pool or not).
For each answer, it goes through the current text pools available in the mood selector and gives them a score based on the words given by you, and if there is some coincidence. There is also a "topic" control variable, which gives more weight to the sentences that contain the longest word contained in the previous prompt is displayed, to help simulate continuity.
The answer that scores the highest from those pools gets picked. If the answer is not a question, it picks a random question as a follow-up.
It also can detect certain rude words.
If no sentence from the pool scores, there is a series of fall-back checks triggered to save the situation, and if none is found it comes with the "insufficient cooperation" answer.
There is some free-2-play rip-off of your game goin on: https://www.linkedin.com/feed/update/urn:li:activity:6762659140138602496/?commentUrn=urn%3Ali%3Acomment%3A(ugcPost%3A6762096000267038720%2C6762659124691001344)
Agree, and it even feels like a rip off of one of the Highlighted games on past year's GMTKJam: https://radcodex.itch.io/castle-demonstone




