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GlyphSnake

12
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A member registered Dec 17, 2025

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Recent community posts

I love the way this one is put together! Between the silly supplement and the simple but effective randomness of the facility, as well as the well placed dismissal of true distance between places, it serves as a very concise, understandable, and interesting little mission that I'd love to run.

It took a bit of rereading to really understand the content without the context of what it's referencing due to a lack of one paragraph to give the honest overview, but I really love the whole idea, it's extremely FIST at its core and is a really fun change of plans. Was an extremely fun realization at what's going on in this one!

The concept of strains on enemies that can infect the players with traits is really cool, and the LOCK/KEY system is a really good way to condense information on a trifold using key words, I'll definitely be taking inspiration from that in the future! The strain being capable of killing the player relatively quickly just for completing more of the mission seems a bit tough, though. I love the crab being there, it's unexpected but we love a little guy in our missions

I love all of the art and ideas in this! It's nice to have definitive maps and pronunciations to clear up any unnecessary confusion when trying to run it, and the concept overall is cool. There were a couple confusing spots that contradict prior information, but overall pretty followable and fun! The option to spend 2D6 days to punch open the vault in the 24 hour heist is pretty funny lol

Thank you for making this! It's kind of funny that it's a resource that totally would have helped folks concept for the jam lol, but it's super clean and just nice knowing there's a great resource for this kind of stuff for future use.

It's a really interesting one! Shovel taught me about it a year ago, and when we saw the prompt for the jam we joked about it and tried to move on but it just stuck to us, kind of like molasses lol. Thank you :)

Thank you! Yeah we're pretty proud of the idea for that little collectable, we had a lot of fun coming up with it and hoped it'd give Honey Badger a little personality :)

Really nice and appreciated little basis for aerial combat! I can see myself using this as a reference in a pinch or with other entries to this jam

I really like the dynamic of having the three platforms surrounding the main one! Makes for a simple and cool setting :) 

This one's very silly, I love it! The "You Must Whip It" description had me cackling that shit is so funny to see in a stat block. Also the lava flow is a really fun gimmick and timer! Fun vibes all around

This is an awesome mission! Race car aesthetics aren't my go-to, but I found myself starting to get really into it by the end of the grand prix section. All of the custom mechanics here are also super fun sounding! I love the ability to control the drivers from Otto's, and I love the pursuit rules and speed spending, baller concepts. I do feel like all of the stuff with the boat at the end feels kind of tacked on and a little dissatisfying from the players' perspective, because it feels like why did we go through the effort to stop the bomb before it reaches the boat if they're just gonna have other explosives anyway, it'd have been nicer as an optional "clutch" scene instead of the intended conclusion, the end of the grand prix itself kept it all inside the racing theme and was pretty clean. Overall awesome style and content, I love it!

my bf and i are gonna have one done, still a lil ways to go but on pace! he braves the hell that is indesign for us