The concept of strains on enemies that can infect the players with traits is really cool, and the LOCK/KEY system is a really good way to condense information on a trifold using key words, I'll definitely be taking inspiration from that in the future! The strain being capable of killing the player relatively quickly just for completing more of the mission seems a bit tough, though. I love the crab being there, it's unexpected but we love a little guy in our missions
Viewing post in SURVIVAL HORROR DEMO DISC jam comments
Thank you!
When I was first working on the STRAIN concept, I actually didn't have a way for an infection to kill the player in mission. The first concept would have it kill the character after the mission is complete unless a cure was found, but a suggestion I received was to add in the infection timer, to provide more pressure in the mission itself.
In SURVIVAL HORROR itself, there will be several items that can be placed or found in a mission that can buy your character time, cure the infection, or treat the infection in a way that allows you to keep the trait. The trifold is relatively condensed with only 6 LOCKS, but a proper mission using the system will likely have double or triple that amount. Factor in the actual chances of infection and the power you get while infected, and you get a mixture of high risk and high reward. As well, each system is gonna be designed to be modular, so if want the infection to spread only at key moments or based on vibes, that is just as valid as puzzle progression!