This is an awesome mission! Race car aesthetics aren't my go-to, but I found myself starting to get really into it by the end of the grand prix section. All of the custom mechanics here are also super fun sounding! I love the ability to control the drivers from Otto's, and I love the pursuit rules and speed spending, baller concepts. I do feel like all of the stuff with the boat at the end feels kind of tacked on and a little dissatisfying from the players' perspective, because it feels like why did we go through the effort to stop the bomb before it reaches the boat if they're just gonna have other explosives anyway, it'd have been nicer as an optional "clutch" scene instead of the intended conclusion, the end of the grand prix itself kept it all inside the racing theme and was pretty clean. Overall awesome style and content, I love it!
I'm so glad you liked the overall style and the racing stuff felt satisfying!
I do agree with you that the ending could've been tighter on my end, in truth the pressure from the jam did kinda create a "tack this on" moment where I didn't have time to workshop a more satisfying optional ending (or multiple endings). I definitely think it'd be stronger if something like having to confront a fleeing Remo or setting up for a final confrontation in a government building where you have to capture Remo for the Detective might feel like good alternate "win conditions" outside of just finishing the mission with the race.
In either case I definitely wanna revisit the ending portion of this in the future and I appreciate the constructive criticism <3
- Disco