I enjoyed this a lot! The visual design and colors where cohesive, and I would have loved to hear some music or SFX to match. But I found myself smiling through the dialogue and the options that I could (or couldn't) pick.
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I loved the story! The art was also charming, though the visual differences between sprites were a little jarring sometimes. I did get a little bit confused when the dialogue skipped over characters' lines -- I think because they were interrupting each other? It would have been cool to see what they said when I clicked "back" to go to the previous dialogue option. Overall a very sweet story, and I enjoyed catching up with the ladies of the SDM as well :)
Challenging but fun! I loved the sound design (the announcer voice actually helped me as I was trying to figure out what was going on lol) and visuals; I've never played Lifeforce so the gameplay took some getting used to. The only thing I would have loved to see more of is LGBT-theming (why is Marisa attacking Alice yukkuris?), but I was unable to beat the game so I'm unsure if that came up in the end. I enjoy the challenge though!
This was such a lovely story! I enjoyed everyone's interactions, they felt true to the characters. I would have loved to have more dialogue options than the one time, but I understand that it's hard to make a story flow with too many of those.
I loved the art and sound design; the music was lovely and the sfx made the game feel that much more immersive. :)
This turned out so good! I've actually never played pvz or much tower defense before, so there was a bit of a learning curve for me. But I enjoyed trying different doll combinations until I found ones that worked! I also loved the art and the whole game aesthetic, very cute :) Thanks again for working with me! I had a lot of fun composing something to capture the lighthearted tension of these two.
"Oh it's like Kirby it'd be so cute if they could share hp with a-" OH WAIT THEY DO!!
This was super fun! Playing in-browser reminded me of a flash game platformer; made me feel very nostalgic :)
The gameplay is great, given characters' abilities to fly the infinite jumps make sense, and with little details such as recoil after shooting a bullet I can tell this is a well-polished game. One thing I wish there was more of was story--Rumia is causing trouble, but we don't know why, nor do we see evidence of it in the game (would she have made everything dark or something?). Other than that, super fun game that I enjoyed playing (repeatedly until I could beat the boss XD)
Very fun game! The art/music were great and the game felt polished. It was definitely a challenge since somethings required very specific timing/movement, but overall it was a fun play (I loved the second boss fight XD). I do wish the ending was more fleshed out like the beginning, but I assume that comes down to time constraints. I enjoyed this a lot!
This is a lovely game! The music and art are great, but my favorite thing is probably the character writing. While I wasn't familiar with everyone, their struggles were all realistic, and I found myself relating to different characters throughout the story. The endings were interesting, they kind of mirrored Kokoro's own struggles in a way. One small thing is I had trouble seeing the menu buttons at the bottom of the screen depending on the scene, but it wasn't a big deal. Overall I enjoyed playing this a lot!
Thank you! Letty is great :) I learned a lot making it so I'm looking forward to making more visual novels in the future and customizing things more (particularly GUI/UI). I'm really glad you liked the soundtrack, I tried to make the songs interesting without spending a ton of time on complex/longer pieces (especially given the length of the game lol). Thank you for playing!
This is a very fun game! It's different than most matching games I've played, and the uniqueness makes it more fun. The story is quite short, but it's sweet (and I love the "talking" it reminds me of Animal Crossing XD). The controls are kind of difficult to get used to, and I noticed that pressing escape quits the game without warning, which caught me off guard. Other than that, it's a fun experience and the art and music are great! Mega's score is certainly incentive to continue practicing...

