Thanks so much! And yeah that interact system was held together by duct tape and a dream haha. It worked just well enough that we decided we might as well keep it and move on for the jam but definitely will look into it for after-jam polish.
Glorpin'
Creator of
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good concept- i generally like the art direction, though it feels pretty blank overall- some audio (backing track + footsteps and maybe collection sounds) would've added a lot to this game. I feel like the speed couldve been toned down as well, or the jump increased as it feels very heavy. Aside from that, nice platformer concept, with some polish it could be a pretty good project
Really clean game, the style is nice and easy to read, and the flow works really well. It would be nice to have more ways to avoid or remove the bandits as it can feel unfair if one spawns in an area you cant do anything about, but other than that this is a really nice and very polished game, congrats!
Fun game! Very challenging platforming, but it feels good to figure out a section and get to the next. It might be a little challenging for a jam- at least personally I don't have more than about 30 minutes for any one game, and wasn't able to get out of the first layer in my 30 minutes- but outside of that this is a really fun game!
Woah, I love the atmosphere!! I somehow managed to get clipped into a wall after diving into it and have no clue how I managed the feat or how to recreate it but I'm sure its partly due to my crappy PC haha. The shaders and the art style are incredible, I've never seen anything that looks like it! I think the 5 years of participation in GWJ and obviously mighty level of experience and care you brought to this game really shine through in a way that is just teaming with life and intentionality and it honestly left me inspired to strive for something this cool someday!
Real art and voice acting, lets go!!!! I love the art for this game, and the actual ingame art style reminded me of old Cartoon Network site games from the mid 2010s. The story and ending were hilarious, and the little bits of dialogue while driving were a really nice touch. I would love to see a button to reset the car or have a pause menu with a restart option since I tended to flip over sometimes and have to restart the game. Otherwise, I thought this was a delightful game that portrayed the theme in a really fun way! Great work!
Woah, I really like this concept!! I was unsure if I could accurately describe this as a "rage game" until the part where you dropped out the floor under the chest and wrote "sorry.." haha. While mildy infuriating at times, it seems to be done intentionally and all in good fun as a part of the difficult platformer genre. The level design and colors felt lively and unique, and overall I really enjoyed playing (for as far as I could make it at my skill level lol). My only request would maybe be to have an option to switch keybinds or something because space naturally feels like a jump key to me so it was hard to untie W and Space as two completely separate actions in my mind. I would also love to be able to maintain velocity across swapping sides but thats a matter of preference. Great work!!
The idea behind this game is cool, but its implementation feels very punishing, as every single jump is counted and if you miss a single jump then you have to start all the way over. Its a cool concept, but with what feels like a weird gravity, and a no mistakes challenge, it was very punishing as a player.
I absolutely loved the art style on this game! You did a really good job of creating different locations and tiles and a good variety of things to be used. The sound works well too, although the music cutting out is a tad distracting. I would've loved to see more explanation on how the game works, as it feels confusing even after going through the tutorial- as well as getting a "you lose" out of nowhere without quite knowing what I even could've done differently feels a little odd. Great game though! Nice interpretation of the theme, and again, great art style!
Amazing work for your first game!! I really like the vibe of the game, reminds me of classic casual games youd find on the app store back in 2010-2015. The use of different biomes adds a nice touch of progress, and I like that you made multiple levels. My only request would be to add the ability to look up and down with the mouse to better guide the ball and potentially also a controls screen/popup? A great next step would be to work on adding sound effects for jumping and moving and maybe even some new elements to introduce in later levels. Keep up the great work!
Interesting concept for sure! The mix of 2D and 3D is decently well executed, and the mechanics work well- but the game was generally hard to play due to the stuttering, and I had an issue where my view direction would snap one way or the other seemingly randomly. I got soft-locked as well after the elevator and ended up in a room with no exit. Sound design is nice, though I would've loved to see more variation in ambience, and a little more tie into the story with the sound. Overall, good job! the mechanics are sound, and it all has a narrative which is interesting to follow!
Woah, this one was awesome! I genuinely got sucked into playing this one way longer than I intended to because I got so invested in trying to get the next upgrade that I completely lost track of time! I honestly don't think I have a single complaint, I just would love to see this expanded upon in the future!
This was AMAZING! FNAF 6 + Jurassic Park vibes! I was absolutely tense the entire time and found myself double-checking every noise to make sure I didn't become dino lunch! I even ran out of flashlight power at the very end and it made for an ultra tense moment waiting for the last loading bar to load! Loved the sounds, the intro, the controls, the atmosphere, and the gameplay! The subtle additions like the "PROPERTY OF DINOLAND INC." and "Benjamin T." (lore??) were super cool touches and really contributed to the killer atmosphere this game has! Would love to see this expanded upon in the future!
Neat game, enjoyed playing! Once I discovered how to use the ability system, my interest was piqued and I immediately found that my favorite class was the mummy! The vampires make for challenging enemies with their damage stats, and can sometimes one-shot you if they stack together while chasing you. I did find that the mummies were able to push you out of bounds if you let them (doesn't usually happen in normal gameplay), and would loved to have seen some sort of "back to menu" or "restart" screen after death, but those really are the only gameplay issues I experienced! The background music also got a little repetitive after a little bit but it didn't hinder my ability to enjoy this neat little dungeon crawling experience. Nice work!
Cool game! The level reminded me of the inside of the Great Deku Tree from The Legend of Zelda: Ocarina of Time.
A few suggestions:
- The sensitivity starts at a pretty high number and can't be lowered any more due to the sensitivity bar on the menu starting at a very high number and increasing to absurdly high numbers.
- Loved the dialogue, so creative! It would help if there was a specific button to open dialogue, because I found myself accidentally opening dialogue over and over again from being in contact with the NPC. Would also really appreciate if the game paused your input to allow you to interact with the dialogue menu.
- It seemed like for me, the jump after the 2nd NPC was impossible? This might be due to framerate differences (I have a high refresh rate monitor), meaning that if you didn't multiply movement inputs by "delta," the physics might be behaving completely differently on different computers.
Overall, a neat little experience with an intriguing story that I wish I was able to get further into if it wasn't for that jump from the 7th to 8th platform being seemingly impossible on my end. Nice job!
Overall, a very fun arcade-y atmospheric asteroid adventure! That music does so much to really make it feel intense and get you on the edge of your seat while you play! I also didn't run into any real bugs or glitches! Only feedback I'd give is to request some sort of controls/how to play popup somewhere either on the menu or in game and maybe a high score feature that shows your current and best run when you die. No real complaints though, took a second to figure out that it was arrow keys based and not WASD but once I did it was a lot of fun! (p.s. nice animations! :D)
This is a neat idea for a game! I like the concept and the setting, and would love to see where it could go if you were able to finish out the game a good bit more! Just a few suggestions: Like others have already stated, a controls menu at the beginning would be a great touch! Also, the ambience audio seems to abruptly end after a little while, so you might want to set it to loop if you ever revisit the project. Also, I think the main thing this project is missing is some kind of goal. Maybe a counter somewhere that shows the remaining amount of hazmat people in the mall, giving the player a goal of eliminating the enemies would be cool. Cool entry!

