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Glorpin'

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A member registered Aug 01, 2019 · View creator page →

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Thanks so much! FNaF-inspired is definitely a compliment, that was very much the intention :D

Woah, this one was awesome! I genuinely got sucked into playing this one way longer than I intended to because I got so invested in trying to get the next upgrade that I completely lost track of time! I honestly don't think I have a single complaint, I just would love to see this expanded upon in the future!

This was AMAZING! FNAF 6 + Jurassic Park vibes! I was absolutely tense the entire time and found myself double-checking every noise to make sure I didn't become dino lunch! I even ran out of flashlight power at the very end and it made for an ultra tense moment waiting for the last loading bar to load! Loved the sounds, the intro, the controls, the atmosphere, and the gameplay! The subtle additions like the "PROPERTY OF DINOLAND INC." and "Benjamin T." (lore??) were super cool touches and really contributed to the killer atmosphere this game has! Would love to see this expanded upon in the future!

Neat game, enjoyed playing! Once I discovered how to use the ability system, my interest was piqued and I immediately found that my favorite class was the mummy! The vampires make for challenging enemies with their damage stats, and can sometimes one-shot you if they stack together while chasing you. I did find that the mummies were able to push you out of bounds if you let them (doesn't usually happen in normal gameplay), and would loved to have seen some sort of "back to menu" or "restart" screen after death, but those really are the only gameplay issues I experienced! The background music also got a little repetitive after a little bit but it didn't hinder my ability to enjoy this neat little dungeon crawling experience. Nice work!

Cool game! The level reminded me of the inside of the Great Deku Tree from The Legend of Zelda: Ocarina of Time.

A few suggestions:

  • The sensitivity starts at a pretty high number and can't be lowered any more due to the sensitivity bar on the menu starting at a very high number and increasing to absurdly high numbers.
  • Loved the dialogue, so creative! It would help if there was a specific button to open dialogue, because I found myself accidentally opening dialogue over and over again from being in contact with the NPC. Would also really appreciate if the game paused your input to allow you to interact with the dialogue menu.
  • It seemed like for me, the jump after the 2nd NPC was impossible? This might be due to framerate differences (I have a high refresh rate monitor), meaning that if you didn't multiply movement inputs by "delta," the physics might be behaving completely differently on different computers.

Overall, a neat little experience with an intriguing story that I wish I was able to get further into if it wasn't for that jump from the 7th to 8th platform being seemingly impossible on my end. Nice job!

Overall, a very fun arcade-y atmospheric asteroid adventure! That music does so much to really make it feel intense and get you on the edge of your seat while you play! I also didn't run into any real bugs or glitches! Only feedback I'd give is to request some sort of controls/how to play popup somewhere either on the menu or in game and maybe a high score feature that shows your current and best run when you die. No real complaints though, took a second to figure out that it was arrow keys based and not WASD but once I did it was a lot of fun! (p.s. nice animations! :D)

This is a neat idea for a game! I like the concept and the setting, and would love to see where it could go if you were able to finish out the game a good bit more! Just a few suggestions: Like others have already stated, a controls menu at the beginning would be a great touch! Also, the ambience audio seems to abruptly end after a little while, so you might want to set it to loop if you ever revisit the project. Also, I think the main thing this project is missing is some kind of goal. Maybe a counter somewhere that shows the remaining amount of hazmat people in the mall, giving the player a goal of eliminating the enemies would be cool. Cool entry!