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Glorpin'
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Really awesome concept! Reminds me of games that incorporate a deck of playing card abilities, like Friends Vs Friends but instead of cards, its ingredients! Its really funny that you're literally playing parts of yourself and, naturally, if you play all of your ingredients, you DIE. But if you think about it, that imposes serious philosophical dilemmas for burger-kind. Kinda like a Burger of Theseus situation?
Tangents aside haha, really good game! Would like to see smaller or better indicated hitbox on the rabbits though
The art style is so cool and so well done! Gameplay is fun and engaging, and I really appreciate the addition of the tutorial! Had a weird bug where I couldn't go back to the main menu after my first actual round (not tutorial), but I also have a knack for finding obscure edge cases on accident with these types of things haha. Amazing submission!
(P.S. Keep commenting around and sharing your submission! This deserves many many more plays! :D)
I love the fnaf-style gameplay! Finished fairly quickly once I figured out that the screen could be clicked on to progress pages. Maybe a highlight or popup on the screen when you hover over it to show it can be clicked? Or even just "CLICK FOR NEXT PAGE" at the bottom or something like that would probably do the trick. Great entry!
Really cool game! I've always wondered how people pull off that Superliminal-style perspective scaling trick, really fun to play with! The game got a little confusing at times as far as where to go, and the explosion sound at the end was frighteningly loud (clipping my speakers) but all in all this was really fun to play and made me want to see more of this kind of game!
good concept- i generally like the art direction, though it feels pretty blank overall- some audio (backing track + footsteps and maybe collection sounds) would've added a lot to this game. I feel like the speed couldve been toned down as well, or the jump increased as it feels very heavy. Aside from that, nice platformer concept, with some polish it could be a pretty good project
Really clean game, the style is nice and easy to read, and the flow works really well. It would be nice to have more ways to avoid or remove the bandits as it can feel unfair if one spawns in an area you cant do anything about, but other than that this is a really nice and very polished game, congrats!
Fun game! Very challenging platforming, but it feels good to figure out a section and get to the next. It might be a little challenging for a jam- at least personally I don't have more than about 30 minutes for any one game, and wasn't able to get out of the first layer in my 30 minutes- but outside of that this is a really fun game!
Woah, I love the atmosphere!! I somehow managed to get clipped into a wall after diving into it and have no clue how I managed the feat or how to recreate it but I'm sure its partly due to my crappy PC haha. The shaders and the art style are incredible, I've never seen anything that looks like it! I think the 5 years of participation in GWJ and obviously mighty level of experience and care you brought to this game really shine through in a way that is just teaming with life and intentionality and it honestly left me inspired to strive for something this cool someday!
Real art and voice acting, lets go!!!! I love the art for this game, and the actual ingame art style reminded me of old Cartoon Network site games from the mid 2010s. The story and ending were hilarious, and the little bits of dialogue while driving were a really nice touch. I would love to see a button to reset the car or have a pause menu with a restart option since I tended to flip over sometimes and have to restart the game. Otherwise, I thought this was a delightful game that portrayed the theme in a really fun way! Great work!
Woah, I really like this concept!! I was unsure if I could accurately describe this as a "rage game" until the part where you dropped out the floor under the chest and wrote "sorry.." haha. While mildy infuriating at times, it seems to be done intentionally and all in good fun as a part of the difficult platformer genre. The level design and colors felt lively and unique, and overall I really enjoyed playing (for as far as I could make it at my skill level lol). My only request would maybe be to have an option to switch keybinds or something because space naturally feels like a jump key to me so it was hard to untie W and Space as two completely separate actions in my mind. I would also love to be able to maintain velocity across swapping sides but thats a matter of preference. Great work!!


