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Cool game! The level reminded me of the inside of the Great Deku Tree from The Legend of Zelda: Ocarina of Time.

A few suggestions:

  • The sensitivity starts at a pretty high number and can't be lowered any more due to the sensitivity bar on the menu starting at a very high number and increasing to absurdly high numbers.
  • Loved the dialogue, so creative! It would help if there was a specific button to open dialogue, because I found myself accidentally opening dialogue over and over again from being in contact with the NPC. Would also really appreciate if the game paused your input to allow you to interact with the dialogue menu.
  • It seemed like for me, the jump after the 2nd NPC was impossible? This might be due to framerate differences (I have a high refresh rate monitor), meaning that if you didn't multiply movement inputs by "delta," the physics might be behaving completely differently on different computers.

Overall, a neat little experience with an intriguing story that I wish I was able to get further into if it wasn't for that jump from the 7th to 8th platform being seemingly impossible on my end. Nice job!