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Glitc5

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A member registered 69 days ago · View creator page →

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Hi! Hope development is going well on your ends. I just want to post a reminder that the Friday Night Fright Jam is a Horror jam exclusively, though that Horror doesnt force a particular theme/genre. Just clarifying as we had an interesting submission, lol

Playing this live on Stream at 8:00!

https://www.twitch.tv/glitc5

Thank you all! I am so excited to see what everyone is working on. Feel free to create Topic threads as you see fit to share progress! I'm going live tonight at 7:30 PM EST on https://www.twitch.tv/glitc5 if you want to see the Friday Night Junkin Show and how it generally works. Hope to see you there!

going to play this on stream tonight, 7:30 pm est on Twitch.


https://www.twitch.tv/glitc5

Looking forward to it!

Hey there! If you have discord and want to chat about the project further, share your progress, or talk to each other/me one on one, I now have one made. It's a definite work in progress, so bear with me, but I look forward to hopefully meeting some of you!


https://discord.gg/ZQ7AN56VSU

No theme! You can be as open as you want, just has to be a horror game, although “horror” can be creatively interpreted as well

If you're a dev reading this who wants to participate in a cool jam with a 75 $ prize, join here!

https://itch.io/jam/the-friday-night-fright-jam

Hey!
Come join The Friday Night Fright Jam!

https://itch.io/jam/the-friday-night-fright-jam


JAM LINK: https://itch.io/jam/the-friday-night-fright-jam

Now Announcing: The Friday Night Fright Jam

Hi! I’m Glitc5. I run a weekly Twitch and YouTube show called Friday Night Junkin' where I dig through newly released horror games on Itch.io looking for hidden gems. Every Friday night at 7:30 PM EST, I play through as many new horror releases as I can, giving honest feedback along the way. No filter, but no cruelty either.

Now I want to flip the script. Instead of hunting for games, I want you to bring them to me.

Make a short horror game. Submit it here. I will play every single submission live on stream and give you real, honest, and actionable feedback.

Not a generic "nice job!", that would waste all of our time. I'm talking about what worked, what didn't, what scared me, what pulled me out of it, and what I'd want to see more of. Player-to-developer, face to face (well, mic to screen).

The best submission wins $75 and a dedicated spotlight in a YouTube video.

Da Rules

1. It has to be a horror game. That's the genre. Psychological horror, survival horror, cosmic horror, body horror, found footage, analog horror, walking sims (with substance), that’s all fair game. It doesn't need to be the scariest thing ever made. It just needs to try.

2. Keep it under 15 minutes. Your game should be completable in roughly 15 minutes or less. This isn't about scope. It's about impact. Some of the most effective horror games on this platform are under 10 minutes. Make every second count.

3. No AI-generated assets! No AI art, no AI music, no AI writing. Your work should be yours. Use whatever engine you want, use free assets if you need to, just make sure a human made them. If you use AI in any capacity, don’t submit.

4. Your game must be made during the jam period. You can plan, sketch, write design docs, and gather assets beforehand, but the actual development should happen between February 15 and March 27, 2026.

5. Any engine, any style. Unity, Unreal, Godot, RPG Maker, GameMaker, Ren'Py, hand-coded HTML if you're insane. 2D, 3D, text-based, point-and-click. No restrictions on tools or style. Just make it horror and make it yours.

6. Solo devs and teams are both welcome. No team size restrictions. Work alone or with friends.

7. Tag your content appropriately. If your game contains intense gore, flashing lights, loud audio, or other potentially triggering content, tag it and include content warnings on your game page. Take care of your players.

The Timeline

Submissions Open: February 15, 2026

Submissions Close: March 27, 2026

The Live Playthrough: March 27, 2026 — Friday Night Junkin' @ 7:30 PM EST

The final Friday Night Junkin' episode of March is dedicated entirely to this jam. Every submission gets played live on Twitch and YouTube. You made it, I'm playing it, and we're doing this in front of whoever shows up.

Rating Period: After the stream, submitters can rate each other's entries during the voting window.

The Prize

1st Place: $75 cash + a dedicated YouTube video on my channel

But let me be clear about what that YouTube video means.

I’m not going to promote anything without substance. If your game wins, I'm digging into it. I'm replaying it. I'm poking around in the files. I'm looking at what you hid, what you implied, what you left for someone paying attention to find.

The winning game needs to give me something to talk about. Scare me. Unsettle me. Tell me a story that lingers after I close the window. Hide things. I don’t care what it is, but I love obsessing over puzzles.

Every submission gets played live on the March 27th Friday Night Junkin' episode with honest feedback. That's not a consolation prize. For a lot of devs, getting a real human reaction and thoughtful critique on your game is worth more than money. I take this seriously.

Judging

This is a mixed judging jam. Submitters can rate each other's entries during the rating period, but final rankings are determined by me. I'm looking at:

  • Atmosphere — Did it pull me in? Did I feel something? Was there a moment where I forgot I was streaming?
  • Originality — Is this doing something I haven't seen, or doing something familiar in a way that made me lean forward?
  • Execution — Does it work? Is it polished enough that the horror lands instead of getting undercut?
  • Depth — Is there more here than what's on the surface? Did you hide something? Is there a reason to replay it, to dig through the files, to look closer? The games that haunt me aren't the ones with the loudest jumpscares. They're the ones that make me feel like I missed something.
  • Impact — Did it stick with me after I closed it?

I'm not expecting AAA production value. I play Itch.io horror every week. I know what a solo dev can do in six weeks. What I'm looking for is intent, effort, and something that makes me want to take the game apart to understand how it got under my skin.

Who Am I?

I'm Glitc5. I stream on Twitch and upload to YouTube. Every Friday night is Friday Night Junkin', a show where I play through newly released horror games on Itch.io. Every Monday is One Shot Monday, a focused, single-game deep dive.

I've been doing this because I genuinely believe the best horror being made right now is happening on Itch.io, by people with almost no audience.

I want to find that stuff, play it, talk about it, and help the people making it get seen.

This jam is an extension of that. Make something. I'll play it. Let's see what you've got.

Links

If you have questions, drop them in the jam community tab or reach out on Twitch. See you on stream!


Going to play this live on stream this Friday. Looking forward to it, your last game was great.

Playing this LIVE right now:

https://www.twitch.tv/glitc5


Previews and Screenshots for this game are absolutely beautiful. I'll be playing this live at 7:30 PM EST tonight on Youtube and Twitch to debut my One Shot Mondays show, and I'll be dedicating the entirety of the stream toward this game. If it's longer, awesome, if not there's always some room to chit chat about the experience had. 

Hope to see some of you there!

https://www.twitch.tv/glitc5

https://www.youtube.com/@glitc5ed

All the love to devs <3 Can't wait to try this.

Amazing! I loved it. Scared the shit out of me. Super excited to see what you do next!

Hey! VOD is here, played at 25:35:

Hi! Thanks for your interest, I typically don't post the links as I don't want to clutter people's feeds, but here you are! Timestamp is 8:15!

The ending killed me

Game keeps restarting?????????????????????????????????????????????????

Played this on stream, really cool game, was not expecting the pivot. Great atmosphere and worldbuilding, you should continue this. Eager to see what else you're working on!

Really good game, played on stream :)

That was absolutely amazing, just played on stream. Wow.

This is not meant to hurt feelings, nor is it meant to inflame. I'm simply sharing my feedback as a player.

Hello Vinil!

I've been following your work for a little while. First game I played was Devil In White. Recently I played Oblation on my Friday Night Junkin' Twitch Stream where I play new games and give feedback. 

I think your concepts and what you're trying to do are good. I think you're trying to make genuinely thought provoking games, and I think your intentions are there. 

But there's something to be said about execution, and I think these games ultimately fall flat. 

First, the VHS filter has to go. Or lower the grain. But for the love of God your shadows are PITCH BLACK. I can't see for shit and it gets a little grating trying to figure out what I'm supposed to be doing.

Second, I think your assets are fine, but at the end of the day a low poly figure is just a puppet, and I'm waiting for you to use your voice to make them talk. In both Devil In White, which was slightly forgivable as you said it was a 48 hour jam game, and Oblation, the characters, the dialogue, and their voices fall on their face. I'm not captured. The writing just...isn't there. There are a lot of grammatical errors, the text is often too slow, and characters have this really annoying habit of repeating themselves. Specifically, in Oblation, I found myself actually laughing aloud during the stream when I walked in on the coworker having done himself in, and our character *cries* in asterisks.  You would greatly benefit from a few grammatical books, potentially a lesson in story arcs, but most importantly you need to stop allowing everyone to sound the same.

My third (and final) gripe with these games comes from the fact that very often you undersell yourself when it comes to horror. I will say you do a really good job at conceptualizing what you want your game to be about (Sacrifice, A Murdering Doctor), but you don't deliver on the bar you're setting. Devil in White specifically could have benefited from a more grotesque or gruesome cutscene when it came to "treating" the patients instead of just fading out to black and back in to them face down. Oblation is a little better in this regard. We have location changes, which is a plus, but that scene when the boss tilts his head as he's being sacrificed and theres that crack noise? Unsettling, genuinely. Lean into that horror MORE. 

And take your time. I'm not going through writing this to give you a bad review, and I'm in no way trying to be a dick to you. I genuinely believe you have a creative spirit and I don't want to rain on that. But it needs to be addressed. You can absolutely do better because there are bits and pieces in both of these games that stand out as eerie, disturbing, unsettling, or otherwise interesting.

Despite this, will be playing your next release too, even if it ends up making me laugh. Keep creating, just, hopefully a tad more thoughtfully.

All the best wishes,


~Glitc5

Yeah dude absolutely insane gameplay. Shakespear of gamedev over here

Loved this concept. You absolutely nailed it. I did a stream of it last night and it had me freaking out. I posted a clip on YouTube Shorts if you want to have a laugh:


PHENOMENAL game. Please, keep making content.Looking forward to seeing what comes of the other channels :)

I'll link it afterward! Looking forward to it

Of course <3

(1 edit)

Add me on Disc and we can discuss it! Glitc5

I'm gonna play this tonight on stream 7:30 EST

https://twitch.tv/glitc5

Excited to see how it goes. Love the vibe of everything so far...almost feels like an X Files episode

I'm gonna play this tonight on stream 7:30 EST

https://twitch.tv/glitc5

It'll be a fun time! Looking forward to hopefully seeing some of you there :)

I'm gonna play this tonight on stream 7:30 EST

https://twitch.tv/glitc5

Very excited for this one.

I'm gonna play this tonight on stream 7:30 EST

https://twitch.tv/glitc5

hope to see some of yall there :) really looking forward to this one. I do the stream for a couple of hours every night playing through a bunch of indie horror stuff that JUST released.

Come hang out!

~Glitc5

I'm gonna play this tonight on stream 7:30 EST

https://twitch.tv/glitc5

hope to see some of yall there :) I do this stream every Friday called Friday Night Junkin' where I go over new and latest horror releases on this site. Come hang out with me!

~Glitc5 

I'm gonna play this tonight on stream 7:30 EST

https://twitch.tv/glitc5

hope to see some of yall there :)

He's great

Hi!

So I've been lurking around for a really long time and only recently made an actual page to be more involved with the community here. I've become pretty much obsessed with the work of SeriousDaniel as of late, and I think everyone should definitely check out his stuff. Some of you may be familiar with EXTR, but I found that most of his games have been fun, unique experiences and the attention to detail and atmosphere is really great. I found his work so cool I ended up making a deep dive on some of his titles, but that's neither here nor there, I just wanted to include it because I genuinely thought everything this dev had to say was awesome. I SERIOUSLY (no pun intended) encourage you to try his stuff out if you're a fan of that retro horror aesthetic. He doesn't explain everything right up front, it's on you to figure out what a lot of his stuff means. Concrete enough to be disturbing, but loose enough for your own sort of take. 

I just wanted to show support. I geeked out over the games I played.

Played this game live on stream.

I'm an arachnophobe. Truly unsettled me in my bones.

https://www.twitch.tv/glitc5

All of your games have been great. I did a video essay deep dive on them here if you're interested:

I'll post the link when it's done. Like I said, I'll open with it, so you won't have to stay around too long :-)