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This is not meant to hurt feelings, nor is it meant to inflame. I'm simply sharing my feedback as a player.

Hello Vinil!

I've been following your work for a little while. First game I played was Devil In White. Recently I played Oblation on my Friday Night Junkin' Twitch Stream where I play new games and give feedback. 

I think your concepts and what you're trying to do are good. I think you're trying to make genuinely thought provoking games, and I think your intentions are there. 

But there's something to be said about execution, and I think these games ultimately fall flat. 

First, the VHS filter has to go. Or lower the grain. But for the love of God your shadows are PITCH BLACK. I can't see for shit and it gets a little grating trying to figure out what I'm supposed to be doing.

Second, I think your assets are fine, but at the end of the day a low poly figure is just a puppet, and I'm waiting for you to use your voice to make them talk. In both Devil In White, which was slightly forgivable as you said it was a 48 hour jam game, and Oblation, the characters, the dialogue, and their voices fall on their face. I'm not captured. The writing just...isn't there. There are a lot of grammatical errors, the text is often too slow, and characters have this really annoying habit of repeating themselves. Specifically, in Oblation, I found myself actually laughing aloud during the stream when I walked in on the coworker having done himself in, and our character *cries* in asterisks.  You would greatly benefit from a few grammatical books, potentially a lesson in story arcs, but most importantly you need to stop allowing everyone to sound the same.

My third (and final) gripe with these games comes from the fact that very often you undersell yourself when it comes to horror. I will say you do a really good job at conceptualizing what you want your game to be about (Sacrifice, A Murdering Doctor), but you don't deliver on the bar you're setting. Devil in White specifically could have benefited from a more grotesque or gruesome cutscene when it came to "treating" the patients instead of just fading out to black and back in to them face down. Oblation is a little better in this regard. We have location changes, which is a plus, but that scene when the boss tilts his head as he's being sacrificed and theres that crack noise? Unsettling, genuinely. Lean into that horror MORE. 

And take your time. I'm not going through writing this to give you a bad review, and I'm in no way trying to be a dick to you. I genuinely believe you have a creative spirit and I don't want to rain on that. But it needs to be addressed. You can absolutely do better because there are bits and pieces in both of these games that stand out as eerie, disturbing, unsettling, or otherwise interesting.

Despite this, will be playing your next release too, even if it ends up making me laugh. Keep creating, just, hopefully a tad more thoughtfully.

All the best wishes,


~Glitc5

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Ty for trying out my games and appreciate for your review man I will keep in mind for my next game and actually this is my last game in this small format and as well in psx which I decided way back from next time the game would be more polished and a minimum of good length while giving player the best experience 

And the grammatical errors were fixed in my new file but yea I understand what you are telling and I will improve in my next game for sure