If you beat an area, you automatically get all the Bad Endings for that area unlocked in your journal so you don't have to lose battles to unlock them.
gliese581c
Recent community posts
As fun as the game and its mechanics are, this game is quite difficult.
Is there a way to get stronger in this game? I'm stuck at the boss battle against Pitch at the end of world 3 who seems to have a million HP while all my attacks just do 0 to 1 dmg to her. Is there a way to beat her?
Also whenever I lose, I lose all my map progress, which is very frustrating. Is there any way to save/keep the map progress permanently?
I personally always preferred the more suggestive stuff over full-on explicitness, so I'm okay with that direction ^^ As for additions, the only thing I can think of is the main character not just being turned into a joker, but a regular card and shuffled into the deck like all the others. But aside from that, I was very content with this game. Will probably buy it on Steam for a bit of extra support~
I've managed to get a trophy of all of the 8 characters, but from the image on the store page I can see that there should be a way to also fight the bunny girl that is featured so prominent on the game's startup menu. How does that work?
Amazing game btw! I hope you have plans for more inanimation themed stuff in the future ^^
Sadly, the idiots over on DLSite never updated even though Vhiel tried everything to get them to do so. Which unfortunatelly means that the only way to get the 4.0 version and the DLC is to double-dip and buy the game again either here or over on Steam, where they actually allowed Vhiel to update the version.
It's been a long time ago since you made that comment but I hope you were able to get a new version and enjoy the DLC of the game as it is very good.
I have a question about how to add new status effects that can be inflicted on the player to the game, as I think there is lots of potential there when it comes to unique enemy designs.
I did find most things I needed in the sprites, enemy jsons and player.json file, but where is the information stored on what a status effect actually does? Like, if I get hit by a projectile, and the game is told that on-hit, the character is inflicted with "Plushie", how does the game know on what the player can and can't do during that form?
Yeah, I wish I could get into this game, love the idea and the whole Luigi's Mansion flair, but sadly, I can't get past Floor 1.
I am playing on normal, and I'm always get ganged up on by 3-4 ghosts at once, all spread out in a way that makes flashing them all impossible in these narrow hallways. I am able to beat about 10 rooms before I get defeated, but then there's no way to save the game, meaning you lose aaaaall the progress as soon as you are defeated once, which is inevitable.
So yeah, great game, but sadly most of the content seems to be locked behind difficulty that is just beyond me.
It looks promising, but sadly, these point-and-click adventure games have the side effect that you can get stuck very easily.
I played the demo for 20 minutes but could find nothing but an empty manor full of pots to smash...but that's pretty much it. I am looking forward to future versions that also include enemies.