Ah, so she is the final boss ^^ Thank you!
gliese581c
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I've managed to get a trophy of all of the 8 characters, but from the image on the store page I can see that there should be a way to also fight the bunny girl that is featured so prominent on the game's startup menu. How does that work?
Amazing game btw! I hope you have plans for more inanimation themed stuff in the future ^^
Sadly, the idiots over on DLSite never updated even though Vhiel tried everything to get them to do so. Which unfortunatelly means that the only way to get the 4.0 version and the DLC is to double-dip and buy the game again either here or over on Steam, where they actually allowed Vhiel to update the version.
It's been a long time ago since you made that comment but I hope you were able to get a new version and enjoy the DLC of the game as it is very good.
I have a question about how to add new status effects that can be inflicted on the player to the game, as I think there is lots of potential there when it comes to unique enemy designs.
I did find most things I needed in the sprites, enemy jsons and player.json file, but where is the information stored on what a status effect actually does? Like, if I get hit by a projectile, and the game is told that on-hit, the character is inflicted with "Plushie", how does the game know on what the player can and can't do during that form?
Yeah, I wish I could get into this game, love the idea and the whole Luigi's Mansion flair, but sadly, I can't get past Floor 1.
I am playing on normal, and I'm always get ganged up on by 3-4 ghosts at once, all spread out in a way that makes flashing them all impossible in these narrow hallways. I am able to beat about 10 rooms before I get defeated, but then there's no way to save the game, meaning you lose aaaaall the progress as soon as you are defeated once, which is inevitable.
So yeah, great game, but sadly most of the content seems to be locked behind difficulty that is just beyond me.
It looks promising, but sadly, these point-and-click adventure games have the side effect that you can get stuck very easily.
I played the demo for 20 minutes but could find nothing but an empty manor full of pots to smash...but that's pretty much it. I am looking forward to future versions that also include enemies.
I really liked the different dungeons so far, and I'm looking forward to more. I really liked how the bosses sometimes made use of special attacks when the status on a character has progressed enough. On that matter, it would be really nice if the boss in the horse-chapter would get some additional drawings when they are riding one of the characters but I would also understand if that is too much work.
On the topics of bugs etc: The horse boss seems to sometimes get caught in a loop where they will only use the "Good horse"/"Bad horse" attack which does no damage so they will eventually go down without a problem. I'm also not sure what the "Good horse"/"Bad horse" attack even does and what triggers which, and my grace seems to also go up at random times during the battle. Maybe that was explained somewhere but I got quite confused on that. The mummy boss seems to be almost unbeatable when your party is fully mummified, even with one character wearing the gear that negates mummification and max level, he outdamages my team quite easily. I'm not sure but I think a fully mummified party is basically softlocked against that boss.
In any case, I look forward to more :D I hope you have other fun scenarios planned, I'm personally a big fan of bondage and straight up transformations, I wonder if I will be lucky with what you have planned for the future ^^