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Gliding Kid Studios

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A member registered Aug 29, 2020 · View creator page →

Creator of

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Thanks for the kind words! Originally I had more advanced ideas for the choices consequences and the sanity management, but I unfortunately ran out of time and had to simplify some things. That's why sometimes after a negative choice it automatically jumps to a correct one. As for the sanity system, it was also going to be more developed and had more effects on Greene (e.g. text glitching out or speaking non-sense). As a fun side note, in early drafts I also had plans for more scenes that were either ultimatelly scrapped, cut or never made it into the final game. For example, the policeman would've played a bigger role in the game and would actually make a return, and there would've likely be one more extra chase scene. If I'll get to it one day, perhaps in a sort of Director's Cut version of the game I'll be able to enrich the base game by the stuff that didn't make it due to time constraint, as I really started working on the game late into the game jam. 

Thanks again for kind words and the critique! By the way, what endings were you able to get?

I'm happy to hear that you have enjoyed the game. The 1.2 version is under development and will include fixes/tweaks for those issues.

Thank you! Those issues will be patched in the upcoming 1.2 version that will be available soon.

Thank you so much, I really appreciate it! Maybe next time you'll make it out of the Scarecrow's clutches hehe

A patched version is now available!

Glad to hear that haha!

Sorry for the issues, I'm still working on the patched version, as it will also include some other fixes and tweaks. As for the dynamic music, I've used a plugin called "QAudio", which allows for directional audio!

Thank you very much! 

Yes, the patched version will be dropping very soon!