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Curse of the Corn Spring's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #36 | 3.062 | 3.750 |
Horror | #40 | 2.654 | 3.250 |
Judge's Score | #41 | n/a | n/a |
Story/Writing | #41 | 2.654 | 3.250 |
Gameplay | #45 | 2.654 | 3.250 |
Overall | #45 | 2.735 | 3.350 |
Creativity | #61 | 2.654 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which Theme(s)/Horror Genre(s) did you use for your game?
Halloween/Supernatural
What challenge(s) did you decide to add, if any?
Sanity mechanic, resource management
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Comments
I liked this game a lot. Although I didn't find the game to be overly spooky, I did like your use of a sanity system and I thought it was a really interesting mechanic. However, I think the maze needs to be shortened a bit, especially since the major chase scene takes place there, and you're going to be in a lot of trouble if you didn't make a few light sources before it happened. I also agree that having the map zoomed in was not a great idea, mainly because of all of the twists, turns, and dead ends you can find. Overall, this was a good game to play. I particularly enjoyed the ending. Good job.
I'm happy to hear that you have enjoyed the game. The 1.2 version is under development and will include fixes/tweaks for those issues.
Not a bad horror RPG Maker game. I only really didn't like the chase sequence in the maze, because it was super zoomed in, had a lot of jagged paths to take, and it just felt like every other horror RM chase sequence like this. The sanity mechanic wasn't bad, but I found it incredibly annoying during the puzzle, having to go back and forth between the switches to read and the light.
Thank you! Those issues will be patched in the upcoming 1.2 version that will be available soon.