Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Curse of the Corn SpringView game page

Face the terror of Corn Spring
Submitted by Gliding Kid Studios (@GlidingKidDev) — 2 days, 13 hours before the deadline
Add to collection

Play game

Curse of the Corn Spring's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Design#363.0623.750
Horror#402.6543.250
Judge's Score#41n/an/a
Story/Writing#412.6543.250
Gameplay#452.6543.250
Overall#452.7353.350
Creativity#612.6543.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which Theme(s)/Horror Genre(s) did you use for your game?
Halloween/Supernatural

What challenge(s) did you decide to add, if any?
Sanity mechanic, resource management

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I liked this game a lot. Although I didn't find the game to be overly spooky, I did like your use of a sanity system and I thought it was a really interesting mechanic. However, I think the maze needs to be shortened a bit, especially since the major chase scene takes place there, and you're going to be in a lot of trouble if you didn't make a few light sources before it happened. I also agree that having the map zoomed in was not a great idea, mainly because of all of the twists, turns, and dead ends you can find. Overall, this was a good game to play. I particularly enjoyed the ending. Good job.

Developer

I'm happy to hear that you have enjoyed the game. The 1.2 version is under development and will include fixes/tweaks for those issues.

Host(+1)

Not a bad horror RPG Maker game. I only really didn't like the chase sequence in the maze, because it was super zoomed in, had a lot of jagged paths to take, and it just felt like every other horror RM chase sequence like this. The sanity mechanic wasn't bad, but I found it incredibly annoying during the puzzle, having to go back and forth between the switches to read and the light.

Developer(+1)

Thank you! Those issues will be patched in the upcoming 1.2 version that will be available soon.