Thanks for the kind words! Originally I had more advanced ideas for the choices consequences and the sanity management, but I unfortunately ran out of time and had to simplify some things. That's why sometimes after a negative choice it automatically jumps to a correct one. As for the sanity system, it was also going to be more developed and had more effects on Greene (e.g. text glitching out or speaking non-sense). As a fun side note, in early drafts I also had plans for more scenes that were either ultimatelly scrapped, cut or never made it into the final game. For example, the policeman would've played a bigger role in the game and would actually make a return, and there would've likely be one more extra chase scene. If I'll get to it one day, perhaps in a sort of Director's Cut version of the game I'll be able to enrich the base game by the stuff that didn't make it due to time constraint, as I really started working on the game late into the game jam.
Thanks again for kind words and the critique! By the way, what endings were you able to get?