I really liked playing this. The writing was superb, and it really did read very much like one of Lovecraft's stories. However, I wish some of our choices had a more of a risk to them; I feel like every time we got a choice 'wrong,' the game would make the correct choice for us instead of giving us any consequences for it. So, while the story was great, I didn't feel like I was ever really at risk. Maybe it's because it's a kinetic novel. Also, I'm not sure how this game has sanity management; since there's no menu and none of the choices I was given seemed to affect the character, I'm not quite sure what was meant with 'sanity management' being one of the challenges. What I'll say is that the sound design was fantastic. Even though the game is minimalist, when there WAS sound, it was absolutely jarring. That actually scared me more than some of the endings did. Good job, and keep at it.
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Thanks for the kind words! Originally I had more advanced ideas for the choices consequences and the sanity management, but I unfortunately ran out of time and had to simplify some things. That's why sometimes after a negative choice it automatically jumps to a correct one. As for the sanity system, it was also going to be more developed and had more effects on Greene (e.g. text glitching out or speaking non-sense). As a fun side note, in early drafts I also had plans for more scenes that were either ultimatelly scrapped, cut or never made it into the final game. For example, the policeman would've played a bigger role in the game and would actually make a return, and there would've likely be one more extra chase scene. If I'll get to it one day, perhaps in a sort of Director's Cut version of the game I'll be able to enrich the base game by the stuff that didn't make it due to time constraint, as I really started working on the game late into the game jam.
Thanks again for kind words and the critique! By the way, what endings were you able to get?
Oh, I understand running out of time. I had to cut my own sanity system in my game last year because I couldn't implement it properly before I ran out of time. As for endings, I kept pressing the accept button, not realizing that the last text box skipped itself automatically. I didn't actually SEE the names of the endings, but I remember one of them, I managed to find my partner but we both died anyway. I think I purposely did something stupid (I think I tried to free him?) to see what would happen. I also purposely gave up my handgun and lighter in that run, deciding that nothing could possibly go wrong with those choices. :)