Greg L
Creator of
Recent community posts
1. Conditions can only apply once, but if you like them stacking, you can do that too.
2. You can always heal back to full health on a good nights rest or spending time with your friends. Rest and Relaxation is mainly to remove any conditions that you have. On a 6 or lower, you will not remove any conditions, break that relationship, but still heal back your full HP.
2. The person who called the attack makes the roll. Your comfort with meta gaming may allow the person with the highest emotional rating to make the roll. But I always let the person called the team attack make the roll. And they can always spend more power points than needed to gain advantage on that roll. So if there are 4 players, the need 5 power points among them to make the team attack. If they spend 6, the person making the roll has advantage on that roll.
You transfer your emotional rating in damage to yourself. Person A is trying to heal person b and they fail. They still heal Person B, by transferring those wounds to themselves equal to their emotional rating. If person A has an emotional rating of 1, they would heal 1 from person b, and take 1 damage to themselves. If they have a 0 or less, on a fail, they don't heal person B because they have no emotional rating.
Does that help?
You have to pick a weapon to have a weapon. If a person has a physical of 0, they do no damage unless they roll well on the clash roll. The GM can decide that they always do 1 damage if they wish, but I often say that there are so many other things to do, that it's ok for them not to do any damage unless they roll well.
If you are talking about piling on plus ones from the We can do it move, a person helps and then the person they are helping should take the action they are being assisted with.
There are rare occasions where things can be constructed in a way to allow many +1s to happen at once, and I've seen it happen once for one roll.
In things like combat, I will usually allow 1 person to help, but I've talked to other GMs are fine with letting multiple people help. The thing to keep in mind is the narrative and that the world won't wait. So as each person tries to help, the world should be acting alongside those actions.
I'm so glad that you found my game! There are many support files including character sheets at https://www.leatherman.games/games/glitter-hearts
There are a few online communities that make role playing games easy.
https://roll20.net/ is one example. Also, I'm working with a company that is making Role, for online game systems. They are kickstarting now.
https://www.kickstarter.com/projects/role/role-a-new-kind-of-platform-for-the-rp...
