Alright, thanks for pointing that out. I added the ticket ID to the post.
Glapps
Creator of
Recent community posts
Hey folks,
I recently uploaded my first game and I'd love to share it with you. Unfortunately it does not get indexed. I made sure to fulfill all requirements, making it playable in Browser, setting it to Public and make it free. Am I missing something?
I contacted the support, but do not receive an answer since days.
My games page: https://glapps.itch.io/neuron-wars
Ticket ID: 365930
Best regards, Glappsi
NEURON WARS is a turn-based 2-player knowledge game I've been building — finally out today. It's playable in your browser, no install, no account, no in-app purchases.
👉 Run game on the itch.io page | Direct: neuron-wars.de
What it is
You and an opponent fight for territory on a procedurally generated hex grid where each cell is a neuron. Each hex (neuron) belongs to one of 20 trivia categories — Space, Mythology, Programming, Plant World, Music, History, and 14 more. To capture a neuron, you must answer a question from its category faster than your opponent.
Here's the twist that makes it more than another trivia clone: connected neurons form clusters that earn bonus points. So where you attack matters more than how much you know. A weaker quiz player can absolutely win with smarter geometry.

Features
- Procedurally generated hex grid shaped like a brain — new map every match
- 20 trivia categories
- Cluster bonus mechanic — strategy beats raw speed
- Killstreak items: Super-Neuron (multi-capture), Mind Control (steal an enemy hex), Neural Shield (protect on defeat)
- 15 turns per match, asynchronous — play at your own pace
- Global leaderboard, level & XP
- Browser-based, Desktop & Mobile
- 100% free, no in-app purchases, no pay-to-win, no registration
How it plays
Attack a neuron → the game tells you its category → both players answer the same multiple-choice question against the clock. Whoever is faster and correct takes the cell.

Win three in a row → killstreak unlocks an item. Use Super-Neuron to break a frontline, Mind Control to crack an enemy cluster, Neural Shield if you sense you're about to lose ground.

Status
German UI currently, English translation is on the roadmap if there's interest. The game is fully playable, 20 categories with large question banks.
Feedback wanted
This is a solo project. I'd love thoughts on: first-match experience (is the cluster mechanic clear within the first 2 rounds?), mobile UX, item balance, question quality. Drop comments here or on the game page.
