Ooh, nice! That does indeed add a lot more content. (Found the hidden room this time too!)
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Really unique and has a lot of potential for expanding on the concept! Would be neat if there were a move counter where you could try to optimize how many moves it took you to align the bones.
Hello all! Very proud to announce the game we worked on for a game jam, No Need For Best, has been released:
It's a tiny story game where you play as a ghost dog who has returned to his home to find his best friend. Explore the area and interact with haunted taxidermy.
Thanks for playing!
Hi there! Love the concept for your game and bought it on release, but am having issues that render the game awkward on mac. I tweeted to one of the developers about four days ago but haven't heard back, so I figured this would be a better place.
There appear to be a few textures not loading (see main character, ERROR in top right, and possibly the table nearby).
The game also takes control of the mouse during gameplay, so taking screenshots is a bit difficult.
Also, the Quit button doesn't work on the pause menu, and combined with having no control of the mouse I have to close my laptop to get control back and then force quit the application.
Note, I originally tweeted about frame rate issues dropping to an unplayable level, but since then I've changed the screen resolution and graphics quality, and that solved that.
macOS High Sierra, version 10.13.4
2.6 GHz Intel Core i5
16 GB 1600 MHz DDR3
Intel Iris 1536 MB
Please help me out here -- I really want to play the game as designed! Thanks.