W,A,S,D to move, E to interact, and mouse to select battle options!
Play game
Juniper Jazz, The Great Ghost Detective! Case: 00's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #5 | 4.111 | 4.111 |
Overall | #9 | 3.917 | 3.917 |
Audio | #12 | 3.778 | 3.778 |
Art | #13 | 4.000 | 4.000 |
Presentation | #18 | 3.778 | 3.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Software used
Unity, Photoshop, Aseprite, Milanote
Is your game an extension of a previous MiniJam?
If yes, which MiniJam submission are you extending? (required if extending, type N/A if not)
N/A
Devlog Link (required if extending, type N/A if not)
N/A
How many rolls of Toilet Paper in your house?
None. plz HELP!
Would you like us to do another Major Jam?
Hell Yes
Comments
All you had to do was make it a pokemon sort of game or turn based to get me to like it.While small in scope it could always become something bigger if you wish to make it be that way.Pretty cool game overall.
In my infinite wisdom, and in a rush to get the game out in time, I forgot to mention anywhere in the game, or on the games page that you can interact with objects with the E key! :/ I hope you can find the time to go back and play the game with this in mind, due to half the content of the game being locked behind this mechanic! (all the dialogue and the final boss can only be accessed by "observing objects with E) I understand if you don't come back to the game, but i think you'll like it a bit more if you play with the context that was intended! :D
indeed,it does add a lot more to the gameplay experience now that you can interact with most things.One suggestion from me would be when you plan on expanding this game the battle system should be heavily worked on since it's an important part of the game and i know that it is the way it is currently for jam purposes,that's fine.Also liked that there was a boss,made me use ghost heal for once.What i'm trying to say is,strategy,the ability to have to think what's best for this battle and what''s best for another,maybe this strategy doesn't work against enemy x because he takes less dmg from...idk some elemental type dmg or something.The ability to unlock new skills by doing certain stuff,maybe is just as simple as fighting maybe you have to solve a mistery and you get to choose a skill,maybe you can only have 4 skills or even more,or be able to increase maximum skill slots...yeah rambled a lil' much but yeah,nice game once more!
Super happy you came back to play. I hear what your saying! Me and my writing friend have been brainstorminng ideas on ways to improve and change that battle system if we come back to this. We were thinking players could "inspect" enemies to obtain some of their abilities to add them permanently to your arsonal... we have alot of ideas! :D
Impressive work! Love the art style, if your ever in need of original RPG music let me know.
In my infinite wisdom, and in a rush to get the game out in time, I forgot to mention anywhere in the game, or on the games page that you can interact with objects with the E key! :/ I hope you can find the time to go back and play the game with this in mind, due to half the content of the game being locked behind this mechanic! (all the dialogue and the final boss can only be accessed by "observing objects with E) I understand if you don't come back to the game, but i think you'll like it a bit more if you play with the context that was intended! :D
In my infinite wisdom, and in a rush to get the game out in time, I forgot to mention anywhere in the game, or on the games page that you can interact with objects with the E key! :/ I hope you can find the time to go back and play the game with this in mind, due to half the content of the game being locked behind this mechanic! (all the dialogue and the final boss can only be accessed by "observing objects with E) I understand if you don't come back to the game, but i think you'll like it a bit more if you play with the context that was intended! :D
Doing a turn-based game in only 11 days is really ambitious! Sprite work is very cute, well done.
In my infinite wisdom, and in a rush to get the game out in time, I forgot to mention anywhere in the game, or on the games page that you can interact with objects with the E key! :/ I hope you can find the time to go back and play the game with this in mind, due to half the content of the game being locked behind this mechanic! (all the dialogue and the final boss can only be accessed by "observing objects with E) I understand if you don't come back to the game, but i think you'll like it a bit more if you play with the context that was intended! :D
In my infinite wisdom, and in a rush to get the game out in time, I forgot to mention anywhere in the game, or on the games page that you can interact with objects with the E key! :/ I hope you can find the time to go back and play the game with this in mind, due to half the content of the game being locked behind this mechanic! (all the dialogue and the final boss can only be accessed by "observing objects with E) I understand if you don't come back to the game, but i think you'll like it a bit more if you play with the context that was intended! :D
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