Hello. Im a programmer and artist with an idea/asthetic in mind for the jam, looking for people interested in it.
In short: Retro FPS where youre an ancient demon that was long ago defeated and torn apart in pieces, each sealed separately and kept dormant by monks/priests over millenia.
Game starts with someone messing up part of the daily ritual protocol and your sealed spirit "wakes up" in your shrine, possesses a guard and escapes looking for the rest of you to become your complete self from long ago and terrorize the world.
Each part your recover grants you a new power you used to have, all weird (like the starting one being just a spirit to possess weak minions and gain a physical body).
The sealed pieces are somewhat unusual like your disimbodied spirit hovering and passing through objects, heart/blood to perform spells, tail to jump etc. Whatever supernatural weirdness to match the vibe and justify cool gameplay instead of just hands/legs etc
Gameplay is mostly just exploration (with interesting 3d movement/verticality granted by some parts), simple combat against simple AI minions and some (as much as the time allows) boss fights thrown here and there to spice up the pace before you leave.
The main pillar here is that you feel like a villain. youre not the underdog, youre a monster killing honorable warriors tasked with stopping you from coming out and straight up genociding the area.
Aesthetics/cultural inspirations are from japanese shinto and anime like Jujutsu Kaisen, Inu Yasha, curse horror movies like Noroi, Incantantion etc, while art direction would be low res, low poly "N64/PS1" graphics as people say because its easier to make/alter existing assets to match and helps the vibe.
Id love to have another artist to help with assets and/or anyone to help design cool stuff and have ideas for the themes and gameplay.