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GildarGaming

17
Posts
10
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11
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A member registered Dec 31, 2017 · View creator page →

Creator of

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Very addictive classic game. Well done!

Nice game. Had a few hickups (from level streaming?). Otherwise it felt smooth. 

Nice game, gave me 80s vibes :)

Another weapon, and slightly increased difficulty wouldn't hurt.

Nice game, gave me 80s vibes :)

Another weapon, and slightly increased difficulty wouldn't hurt.

Thank you

Hmm there should be no interface off screen. I oculdn't try it in Ultra wide though.

Thanks for trying anyway.

The idea is great, and the execution is good as well. I like the game overall. Saw the other comment, and I also noticed that the UI style didn't fit. I would also have used a custom slightly larger cursor. It was exremely small on my screen.

The idea is great, and the execution is good as well. I like the game overall. Saw the other comment, and I also noticed that the UI style didn't fit. I would also have used a custom slightly larger cursor. It was exremely small on my screen.

Visual novels are not really my thing, but I liked the story and the visuals / audio worked really well. Youl should add audio naration as an accessibility feature, or jsut for lazy people :) I know you can do it :)

Seems like you often come up with different approaches to themes, which I like a lot.

Looks great. Music and soundFX are good, but I had very loud footstep sounds, not sure if this is intentional. I can definitely see the potential for a fun shooter, especially in co-op. 

I encountered a few bugs. One complete lockup, and another where my mouse pointer locked up  in escape menu. Except for the footsteps being too loud, soundFX and music is good. I would have liked the weapon to have a bit more recoil or something, but get a nicer feeling when shooting stuff.

The vortex weapon idea is great. I love the atmosphere.  You all have done a fanstastic job with this game. Aoso, great use of assets!

Thank you!

I want to keep working on this, I have a lot more things I want to try out (Some things I spent a lot of time on, that didn't make it in).

Thanks!

The issue with enemies getting below wagons, making them difficult to spot is known. I spent a lot of time trying to figure out a good way to do these wagons but ended up with the simplest solution possible. 

Thinking about doing some more work on this.

Sorry to hear you can't run it. Tested it today on an 10 year old machine with a GeForce 770 and was surprised it worked smoothly on that.

Thank you :)

You should keep working on this, love the concept. Sadly the first build has performance issues. Looking forward to try more stuff from you.