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ghaemer

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A member registered Feb 24, 2021 · View creator page →

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So I uploaded my game, and there are two issues:

1) when it is not in fullscreen mode, the edges of the game get cut off even though the dimentions are right

2) the sides dont get cut off only when played in fullscreen mode but when I tried playing the game on a mac book, it would not go fullscreen. any fixes?

can you please help me. 

(2 edits)

So I think the only way to decrease the size of my assets is to use asset bundles. I have quite a few assets from the asset store including some audio. If I use asset bundles, would that delete the tile maps that I have already done in my levels and would I have to reinstall the assets. That is why I've been scared to do it I do not want to loose my progress and have to recreate a bunch of levels.

I made a webGL game, and the zip folder is 1.1GB.  I asked for more space and I upped my upload limit to 4 GB. Then I tried uploading it through Butler, after editing the game and saying that "this game will be played in the browser" it gives this error: 

There was a problem loading your project:

Zip contains file that is too large (officialRelease/Build/officialRelease.data.unityweb)

Please try deleting the ZIP file and uploading another one.

I deleted the zip file, and tried uploading through the website and got the same error, this also happened when I made another build. I dont know why its happening I thought it was because I did not have a cover image so I made a quick one but that was not the issue(idk why I thought it was honestly). 

so when the file uploaded with Butler, it ticked the "web" button and it still gave me the error. Even when I uncheked it and said "it will be played in the browser"  I STILL GOT THE ERROR. I dont know if my build is messed up or not. All my unity files are converted to WebGL and so is my build. In the zip file when I open it, I see a "Build" folder, a "TemplateData" and a "index" as a Microsoft Edge file. Do I have to switch to Chrome or is there another issue. Please help.

I made a game for webGL, I installed Butler and when I finish the command prompt and upload the zipfile for my build, it says there is an issue, then I go to edit project, check the "this game will be played in the browser" and it still says it's still too big. I am in a rush to upload this game its for a fundraiser please help. 

itch.io Community » itch.io » Questions & Support · Created a new topic space

I am hosting a fund raiser for a hospital by creating a game and receiving donations on itch.io. My game is 110mb over 1GB and there is absolutely no way I can reduce it. I asked for more space and sent two emails two days ago but have not gotten a response. Is there any way that I can get that little extra space? Please help ASAP. Thank you.