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GFB Studios

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A member registered Aug 01, 2020 · View creator page →

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Thanks for the feedback, and yes, the jumping is meant to be difficult to master [if at all. ;)] But as for the timer, I need to find a way to stop the delta time when on the first scene and start it on the tutorial scene without it causing conflict with the other scenes, as well as resetting when the data is cleared, which should be easy enough.

I also fixed the pause menu restart button, I just forgot to upload that version to itch.

All in all, thanks for taking the time to leave some feedback and test out the game!

Hello all, I’m looking for feedback on my new rage-bait 2D platformer game that I developed over the course of about a month. I haven’t received much feedback from my friends, but I look forward getting valuable feedback here.

I’m really just looking forward as to what to improve, or what things I can implement to make it better (not in a fair way, but less “buggy” way).

PS, I know the jumping mechanic is a bit funky, that’s just the way it is. I made the game using only Visual Scripting so that could be one of the issues.

https://gfb1011.itch.io/pill-platformer

Enjoy the newest short 2D platformer rage-bait game released by GFB Studios. It follows the simple adventures of a pill who just wants to get some treasure. The game is in open beta and more features are planned to be released in the future.

Consider downloading and try it out for yourself! https://gfb1011.itch.io/pill-platformer!

316

Great game! I loved everything about it!