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Feedback Requested- Pill Platformer

A topic by GFB Studios created Feb 13, 2024 Views: 143 Replies: 2
Viewing posts 1 to 2

Hello all, I’m looking for feedback on my new rage-bait 2D platformer game that I developed over the course of about a month. I haven’t received much feedback from my friends, but I look forward getting valuable feedback here.

I’m really just looking forward as to what to improve, or what things I can implement to make it better (not in a fair way, but less “buggy” way).

PS, I know the jumping mechanic is a bit funky, that’s just the way it is. I made the game using only Visual Scripting so that could be one of the issues.

https://gfb1011.itch.io/pill-platformer

(+1)

First of all, I like the style of the game and I love the option of giving the pill a hat (I see those references).  But I cannot for the life of me learn how to jump correctly 😭 I literally can't even beat the tutorial but I'm probably just bad lol. I did notice some things though, so I'll point them out. I found that the timer starts as soon as the game is opened, not when the level begins. And even while pausing or exiting to the main menu (even resetting data), the timer still continues. Also, when you hit restart on the tutorial it sends you to the 1st(?) level with the giving tree. But that's about as much as I can say throughout my short-lived journey. Maybe I'll get better eventually, seems like a good game though :)

Thanks for the feedback, and yes, the jumping is meant to be difficult to master [if at all. ;)] But as for the timer, I need to find a way to stop the delta time when on the first scene and start it on the tutorial scene without it causing conflict with the other scenes, as well as resetting when the data is cleared, which should be easy enough.

I also fixed the pause menu restart button, I just forgot to upload that version to itch.

All in all, thanks for taking the time to leave some feedback and test out the game!