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Getza

82
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10
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A member registered Sep 11, 2020 · View creator page →

Creator of

Recent community posts

I just watched your stream, I think you may have confused my game with the previous one. You mentioned a warning about the previous game and then skipped it, but later you played mine without mentioning any trojan or similar issue.

Please make sure everything is accurate before leaving a comment like that.

https://www.twitch.tv/chopiethecat/clip/CarefulLazyChimpanzeeWholeWheat-Z1r0-9st...

It's an unknown executable, that often happens with Unity builds. I sense a bit of malice in your comment, but it's okay, I get it. I'll be uploading a WebGL version today so it can be played without downloading.

It's an interesting gameplay, I hadn't seen anything like it before. What I like most about the Jam is seeing people take risks with new mechanics. Great job!

The intro and the vibe this game gives me are really good. I can easily see it as a game with intense narrative; it felt like a mix between Disco Elysium and Slay the Princess. Unfortunately, I couldn’t get very far, I tried using the screwdriver without success, so I must’ve missed something.

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I got stuck in an infinite loop on this level haha, it's tough but fun, my brain was working at 200% Great job! (I'm not sure if the image is loading, but I think it's level 4 or 5)

loop level

I was stuck on the second level for a while, just because I couldn’t move to the right. Then I realized it was because I was holding the box with E. After that, I was able to fully enjoy it. Great puzzles!

Good game! It's fun and the power-ups are interesting. Based on my experience, I’d suggest slightly adjusting the ghost’s attack adding some kind of warning that lets you dodge it, like the golem does before attacking. But aside from that, everything else was great. And great isekai name, by the way, haha.

The shooting feel is really well done! It could be a great foundation for a solid game.

It's quite difficult, but the concept is really good. I think a brief explanation of the new loop would help improve the pacing. Good job!

I didn’t understand what the fridge was for or where the loop was until the bomb dropped, then my neurons finally made the connection. Well-applied concept!

Hey, our games use the same concept! I found it quite challenging to get your 'past lives' to perfectly repeat your actions. Nice work!

This idea is really interesting! It could work as a deck-building game like Slay the Spire, and I would definitely play it. There are some minor balance issues with the final enemy (in my opinion of course), but that's understandable given the time constraints of the Jam.

I managed to finish it! As a tip, if you don't get a chance to include a tutorial in the game, consider adding one on your Itch.io page, it could help a lot of people! Still, great job, I liked the concept.

I got ending 2! it seems like an interesting universe if it's developed further.

Interesting narrative! Simple but addictive gameplay, I think I made it to day 13. Good job!

Challenging but addictive, I could totally see this game in a classic arcade with people spending coin after coin trying to get further. The retro aesthetic is really well done.

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Thank you so much!

And yeah, I should’ve added a restart level button in the pause menu. Our problem was that we didn’t manage to finish a pause menu in time haha xD

And the other problem was setting up that restart button. The thing is, when you reload the scene, the soldiers still have memories from the previous run, so for a reset button to work, I had to set up a script that would clear all saved data. I know how to do it now, but at the time I just didn’t have enough time.

Thank you so much! I really like that idea, it could work by having a sort of ghost replay of your teammates’ actions while you’re in bodyless soul mode, watching and planning the next move before possessing one of them. That would also allow for adding more difficult levels. Thanks a lot for the suggestions!

Thank you so much! That really motivates us to make a full version. We’re glad you enjoyed it!

Exactly! I would've loved to add more levels where you fill those bugs with lead using your bros controlled by yourself.

Thanks for playing!

Woah, thank you for your words! We're working on a full version, hopefully, we'll be able to release it on Steam someday

Thank you so much! I was actually thinking about how interesting it would be to mix shooting with puzzles.

Thank you for your words and feedback! You’re right about your suggestions and they will be included in a future version. 

Also, great screenshot!

I know it, great expansion. Thanks for playing our game!

Thank you so much! Yeah, that level design wasn’t the best, but I already have some ideas to fix it

I'm glad you liked it! Thank you so much for playing and for your encouraging words.

Thank you so much! I'm glad you liked it, I hope you'll be able to try future versions.

Thank you so much! In my mind, there's already a gigantic lore. I'd love to implement it along with many more ideas. We really appreciate your words!

Oh no, that's too bad. I tried it on a Windows 7 and it doesn't work. Like you said, it must be compatibility issues with Unity. I hope you get the chance to play it someday.

Thank you so much! Hotline miami was actually one of the inspirations. Glad you liked it!

Interesting game! It's like Overcooked but with unexpected twists. At first, I found it hard to play, but then I started completing the objectives quickly. Good job!

Nice puzzle design! It's simple but fun. I was just going to try it for a bit and ended up finishing the whole thing

Great mechanic! The puzzles are really creative. It's very well made.

Thank you! I actually discovered that game during the Jam! When I came up with the idea, I looked to see if it had been used in any other game, and I happened to find that one. Luckily, it's different enough.

Thank you so much! Yes, it's a bit confusing to understand at first, I'm thinking about making a new tutorial. I don't like explaining the mechanics too much because I want the player to have the satisfaction of discovering them, but it's also not fun to not understand anything.

Thank you so much! When I came up with the idea, I was thinking about how fun it would be to see the final sequence, bursting into rooms and shooting at hordes of enemies. I still have a few levels left to implement!

Excelente juego, uno de mis favoritos, destaca en todo.

Muy buena mecánica y adaptación del tema, te hace pensar antes de disparar.

Ah te refieres específicamente al salto en la pared, si había un bug pero eso ya esta solucionado, estará en lo que termine la Jam y podamos actualizar los juegos. ¡Gracias por comentar!

¿Con cansino te refieres a qué es lento o cómo? Si me puedes especificar más puedo ver como mejorarlo.