Thank you so much! I'll be sure to keep everyone updated in what I do with DECCI and my other games!
Gestmorph Games
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Thanks for the feedback! Not to worry, I saw your VOD a couple of times and took notes on your feedback so I can use it to improve the game later! So even if it's gone, its value is not!
I will absolutely be using your feedback, along with the other judges, to improve the game and hopefully get a fully fleshed out version to go on Steam at some point. And in terms of how I made stuff and what improvements I now want to make on it, after the jam is over I'll probably make a video about it. Even if I'm not the best at explaining things I can at least try to go into at least a little bit on how I did specific things!
Thank you so much!
The game is part of an RPG Maker Game Jam with the theme of "beyond expectations" so we really wanted to make something you wouldn't normally see in the engine!
Super glad to hear that you beat it without dying since so far the judges who have played it struggled to finish because it's not the type of game they would typically play.
And as for this game we're really hoping to make it into a full game on Steam at some point so look forward to that and other things!
EDIT: DECCI came 3rd in the Game Jam!
Super glad that you enjoyed the game! It's awesome to hear that everything worked as it was suppose to!
And thank you! I'm super proud that I was about to do it without plugins. Although I did accidentally leave the default plugins in the folder but if someone doubted if they were used or not they could just delete them and play the game so I'm not worried about that. XD
Thanks again for playing it!
I'm very happy with your comments as it's great to know that someone who doesn't like FNAF-like games still enjoyed it!
Perhaps for after the jam; a difficulty setting of some kind would fix having to start over from level 1 but still allow those who want the full challenge to choose if they want that?
Still though for this version I think I got the difficult to an ok level I hope! XD
Hey everyone! I thought I'd share about my new game. Honestly I'm really trying to figure out how to get the word out!

Every level is a different genre and art style all packaged within their own little pockets of terrible game design. But while fun, it's still a rage game...
The entire idea of the game was to remove the issue of players who don't want to have to repeat the same sections of a game over and over again due to its difficulty. That's why the order of levels you play is different every time you die and there's plenty of content to be seen outside of the main ten levels.
However, all that considered, it is still a rage game. I've tried my best to create a fun environment; but there's a big difference between playing a game and trying to beat it.

PLAY THE DEMO HERE: https://syphyous.itch.io/vexation-hand-crafted-hell-demo
Hey! Thanks for the feedback! :P
If you wanna try the new version it includes things such as invulnerability frames, difficulty settings, many balance changes (especially to that second boss) and a bunch more small changes to make the game better!
Would love to hear what you think of the new version! XD
Hello, and thanks so much for the feedback!
A lot of what you've said has been addressed in the new version that'll be in SAGE 2021, if you wanna check it out when it's on. :P
But yeah, difficulty balancing is the big thing I've learnt from this game and a lot of changes have been done, especially to Aracnoid, to make the game way more fun and balanced. Including adding things like a small amount of invulnerability frames so being hit doesn't feel like a one hit kill in specific places and changing parts of fights to make it easier to understand, less tedious or just removing parts (like that green spike) to make it way more fun! I do hope you'll try the game again when it's new and improved!
Lastly, with the controls; yes it is 100% true that they need improvement. With the deadline I had to cut my losses with them but I will be ensure to improve them until they are as good as they can possibly be!
Thanks for the feedback!
A lot of what you've said has already been addressed for the next version of the game so hopefully you'll be able to play it after the game jam and see what you think! :P
Especially when it comes to the difficulty, we've made many adjustments including changing more unfair attacks or removing them completely to ensure that the game is more fun and accessible. The big lesson I've learnt is that if it's a challenge for the one making it it's going to be nearly impossible for those playing it. XD
Thanks so much for the feedback and it's awesome to hear that you like the game! :P
But yeah, as you said it seems the main thing people agree on as an issue is how hard the game is. It seems the main flaw I've gotta work on is balancing the difficulty of the boss fights and provide better context clues on how to beat them. With the whole healing items thing, I'm not sure if I wanna go down that road as a way to make things easier but it is for sure a suggestion I'm gonna keep in mind for the future. XD
I'm so glad you like it! And I'm also glad that you notice the no plugins! Eventing is just my personal way of doing things. XD
With the stars we wanted to make it more a visual factor than leaning into it with the story or gameplay. Which is why things like the title screen and boss areas have stars constantly present in all of them. :P
I'm super glad you like the game!
We unfortunately didn't have time to properly balance everything and it seems that Aracnoid has been tough for a few but if you want to you can try out the other bosses from the main menu in the Arcade mode. :P
As for the controls, you can change them from the options menu available from the main menu or pause menu. Hope that helps!
Hey! Super glad to hear that you like the game! And yeah, we did think about certain things like adding attacks to the first boss but time crunch became a big factor at the end. XD
As for the quit button, the main menu does have more options if you press left and right. You think I should make it so it's up and down instead? I'm unsure if we can update games after the game is submitted to the jam so I don't know if I can change that right now but I will for sure! :P




