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Gerolmed

45
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17
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A member registered Apr 24, 2017 · View creator page →

Creator of

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Very cute. I gotta say I wouldve preferred the puzzle to be a bit more difficult

Very cool mechanic with the portals. I felt a bit left in the dark ^^ for some levels

Thanks a lot :)

I honestly got a bit lost on what do do cause although I collided with every person nothing happened and I randomly died :(

The platforming controls were pretty decent though

almost 1 GB download :O
Very atmospheric. I did get soft locked several times and did have to restart. The camera angles were pretty wild ^^

I was a bit confused were to go and what the numbers on the floor meant :/
Overall a cool game! Especially the music

The hell and light mechanic are very cool. The cathedral design as well. It took me some guessing when jumping up and realizing there is no platform :P
Only issue for me was the keybind "f". its hard to press while walking right. Something like "shift" or a mouse button would've felt better imo

Cool idea. It took me a minute to figure out I was colliding with the trees :P
I thought it would in randomize controls every few seconds because I could move in a direction ^^

Very polished! The art style is amazing! The game reminds me of a board game I used to play as a child

Im very terrible at this. But for sure was fun to play. The browser version is a bit laggy for some reason.

Not sure ^^ We never got to stress test it. I suspect its some system going crazy. OR it might be the drones.
Its definitely a bug

The drones are a bit buggy. They deliver another type of package (with a high value).
Glad you liked it :D

Thank you very much <3

Pretty cool. Though I missed sprinting due to all the running

Thank you :D

From what I could see. Quite polished. Sadly I didnt get passed the third screen cause Im terrible at platforming it seems. The small part I did see was well made though.

actually just got to watch the Video earlier.

First of all tank you so much for playing! Loved every second of that playthrough. Sadly you stumbled upon quite a few bugs and had some open questions. So let me explain:

That you sometimes can't interact with npc's and campfires is a bug.

1. Progression

Some NPCs are supposed to drop a line to explain what you need to do. This was bugged as well. They will give you recommendations where to walk.

There are 4 key locations;

- opposum boss 

- ratking boss

- opposum village

- alpha boss

This was the recommended route we had in mind.

The alpha being the wolf boss in the center and also being the winning condition/end boss.

Ranking and opposum boss are quite clear.

The village at the top was meant to be hard to enter but have some cool items like the "more projectiles" item.

The bosses also had some unique items they would drop. Though we added the items we didn't get to add the loot mechanic. Adding more directional bullets etc.

2. Combat

We did plan the combat to have another mechanic I didn't get done in time. Projectile sizes. Instead of 2 bullets destroying one another enemy bullets need two player bullets to break if equal size. Double if larger size, half if lower. 3 sizes: tiny normal and large. That would have laid more focus on dodging.

Enemies where meant to have more moves. But we had to completely overhaul enemy AI including bosses at 3 am (world saving/respawning broke at 4 am so 1 hour before jam end) . So we didn't get to add more patterns which would have forced the player into a more skilled combat.


Glad you liked it though!

OMG thank you. Can't wait to see the Video after work! <3

Thanks so much for playing :)

Great game!

Thanks a lot <3
Ye the performance is a bummer. And for the combat: We had to rework enemy AI about 2-3 hours before JAM end. They where actually planned to have attack patterns and a larger variety of moves instead of simple spray. This would have lead to a more satisfying combat gameplay.

ALSO what version did you use? the one embedded in itch or the github pages edition linked below that (not the source code link ofc).
We have noticed reduced performance in the Itch io embedded version for some reason.

Im very confused... Should it be possible to mix ingredients somewhere or on the plate?
I do like the take on overcooked concept :D

Good work.
Though handcrafted level with a puzzle twist would've been better to get me

Nice
Maybe dont make bullets one hit though. rather add a dash mechanic so you cant just run through the level spamming attack unpunished

1v3 is so unfair ^^
Quite simple, but has its own charm

simple design, hard gameplay and matching graphics.
Great work!

Quite fun. I was missing the play animation functionality though.
Also which that frame swapping would have fixed slots rather than being completely freely placable

I just realized I could've been shooting with space :DI tried to avoid them, which made it harder than it should've been.
Cute main character!

Great jumping physics.
I always feel like they are too slow or fast sometimes. But here they are quite on spot.

Like all the other comments: Wish there was more content to try out. But smooth controls

Great game :D
I feel there should be more attacks utilizing the jump. Like a forward jump kick or smth. And maybe a parry system for blocks. 

Well done.
Though the controls with attaching to walls automatically feel a tad off. Probably would have preferred a special key. And maybe only attach when y velocity <= 0 so you dont attach directly when jumping upwards.

Great reflections/water FX. The ingame graphics are well done.

Thanks <3

We sadly didnt get to add a paint percentage indicator as we planned to track how colorful the world is :D

Thank you :D The painting is pretty awesome indeed. Couldn't stop playing it while testing ^^

Thanks!

Interesting concept :D The controls are a bit "funky"
Well done ^^

Very cool usage of lighting :D

Thanks a lot ^^

We sadly ran out of time for secrets. Or finishing the bosses

Thanks :D
I'll think about the keys next time ^^

I ate the other cookie half before the event started 

Thanks!
Just uploaded a small performance improvement. (Well at least I hope its one)