Its very short. But 3d is hard for a jam large environments very time consuming.
The antique myth connection is a very cool idea.
Would have loved to see them chase each other in the sky at the end to double down on their infinite pursuit.
Update: After I figured out I can interact with objects I was able to finish the game. Quite fun and Im a big fan of Point and Click games. I really liked the character designs. And a cool use of time. Generally very easy to use and an overall great game!
I think the game bugged out on me so I am waiting with a review. I was on day "3" (aka day 2 again), but nothing happens. I interacted with everyone in every scene multiple times. Even doing so in cycles to see if they trigger each other. No result though and it wouldn't let me sleep again. I think Im either missing something obvious or its a bug.
You first need to click on a character or a time machine. Than you can click the orange icon above them to swap to "path editing". After that set a path using WASD and space (to wait a cycle). If you are happy with the path click the green checkmark. Than start the time simulation with "space" key.
The game description also has some gifs with gameplay which might help you further.
It has a smooth gameplay/movement flow, which is very cool. Its very random how you perform though as they boss movement isn't predictable and you have to hope to not get hit...
The idea is good, tough I personally wish randomness would be replaced with some kind of "future" prediction system or visual clue.
No problem!
You first need to click on a character or a time machine. Than you can click the orange icon above them to swap to "path editing". After that set a path using WASD and space (to wait a cycle). If you are happy with the path click the green checkmark. Than start the time simulation with "space" key.
actually just got to watch the Video earlier.
First of all tank you so much for playing! Loved every second of that playthrough. Sadly you stumbled upon quite a few bugs and had some open questions. So let me explain:
That you sometimes can't interact with npc's and campfires is a bug.
1. Progression
Some NPCs are supposed to drop a line to explain what you need to do. This was bugged as well. They will give you recommendations where to walk.
There are 4 key locations;
- opposum boss
- ratking boss
- opposum village
- alpha boss
This was the recommended route we had in mind.
The alpha being the wolf boss in the center and also being the winning condition/end boss.
Ranking and opposum boss are quite clear.
The village at the top was meant to be hard to enter but have some cool items like the "more projectiles" item.
The bosses also had some unique items they would drop. Though we added the items we didn't get to add the loot mechanic. Adding more directional bullets etc.
2. Combat
We did plan the combat to have another mechanic I didn't get done in time. Projectile sizes. Instead of 2 bullets destroying one another enemy bullets need two player bullets to break if equal size. Double if larger size, half if lower. 3 sizes: tiny normal and large. That would have laid more focus on dodging.
Enemies where meant to have more moves. But we had to completely overhaul enemy AI including bosses at 3 am (world saving/respawning broke at 4 am so 1 hour before jam end) . So we didn't get to add more patterns which would have forced the player into a more skilled combat.
Glad you liked it though!