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Gerolmed

68
Posts
19
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A member registered Apr 24, 2017 · View creator page →

Creator of

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Its very short. But 3d is hard for a jam large environments very time consuming.
The antique myth connection is a very cool idea.

Would have loved to see them chase each other in the sky at the end to double down on their infinite pursuit.

Very cool game. Was a lot of fun the only downside was janky pull mechanics would've preferred individual controls for aiming. because I kept dying of weird pull angles

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Cameras didn't do anything I just collected gold and exited. Also couldn't load the 3rd level. Nothing would happen no matter the wait or clicking.

But it was nice in general it seemed to be missing a lot on gamplay/playability

Cool idea and art!
But running over and over again for longer distances was a bit annoying

I'm bad at these games, but it was a very clean experience.

What a clean and polished game :O

The audio and art just mix perfectly. 

Great work with the art. The task and interfaces look really clean, the click sound was terrible though so i had to mute it

Tasks only showed their description sometimes so figuring them out took me several restarts. Maybe add a description to itch for now because this might make many quit early!

Its visual composition is great. VFX and everything is stylistically on point. The game does lack a lot of depth though. Feels like scope creep caught you and crucial features went missing?

What an amazing artwork.... thats what this is. Honestly its perfect in every aspect and the game basically looping back to the beginning of meditation at the end is great!

Really cool game though Im probably to stupid to understand what the pokemon cards do??
I had no idea what was happening and rule notice felt like random fever dreams (in a good way ^^)

Really cool concept! I had issues with the cameras seing me through walls sometimes or smth like that

Awesome game. Super polished effects and visuals.  As well as music and SFX. Especially for a Jam entry!

It was very fun.

Lets just say stacking those silver bullets, critical chance and attack speed makes you very very broken.
I had about 18 silver bullets and it took me several minutes to exit the shop because I wasn't moving at all XD

A very fun little arcade game though I dont see "Future" or the Limitation much anywhere.

Nice game

Cool game. I liked the audio though I was spammed with notification and decision popups. I didn't even got to trying out the investment buttons really.
The audio was also nice.

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Update: After I figured out I can interact with objects I was able to finish the game. Quite fun and Im a big fan of Point and Click games. I really liked the character designs. And a cool use of time. Generally very easy to use and an overall great game!

I think the game bugged out on me so I am waiting with a review. I was on day "3" (aka day 2 again), but nothing happens. I interacted with everyone in every scene multiple times. Even doing so in cycles to see if they trigger each other. No result though and it wouldn't let me sleep again. I think Im either missing something obvious or its a bug.

The erosion idea is awesome though I broke the level in the first two loops. (3 runs in a row :P)
Is there a final goal or loop? (aka am I too bad to win ^^)
The jumping is clean as well.
Nice entry!

Quite cool.
I was missing some variation and was a bit sad I didn't have infinite time warps because I used them all at the beginning.

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Does look cool. I like the color scheme and the sprites look nice as well.
Space to shoot would've cool due to WASD or Key controls.

You first need to click on a character or a time machine. Than you can click the orange icon above them to swap to "path editing". After that set a path using WASD and space (to wait a cycle). If you are happy with the path click the green checkmark. Than start the time simulation with "space" key.
The game description also has some gifs with gameplay which might help you further.

It has a smooth gameplay/movement flow, which is very cool. Its very random how you perform though as they boss movement isn't predictable and you have to hope to not get hit...
The idea is good, tough I personally wish randomness would be replaced with some kind of "future" prediction system or visual clue.

No problem!
You first need to click on a character or a time machine. Than you can click the orange icon above them to swap to "path editing". After that set a path using WASD and space (to wait a cycle). If you are happy with the path click the green checkmark. Than start the time simulation with "space" key.

Very cute. I gotta say I wouldve preferred the puzzle to be a bit more difficult

Very cool mechanic with the portals. I felt a bit left in the dark ^^ for some levels

Thanks a lot :)

I honestly got a bit lost on what do do cause although I collided with every person nothing happened and I randomly died :(

The platforming controls were pretty decent though

almost 1 GB download :O
Very atmospheric. I did get soft locked several times and did have to restart. The camera angles were pretty wild ^^

I was a bit confused were to go and what the numbers on the floor meant :/
Overall a cool game! Especially the music

The hell and light mechanic are very cool. The cathedral design as well. It took me some guessing when jumping up and realizing there is no platform :P
Only issue for me was the keybind "f". its hard to press while walking right. Something like "shift" or a mouse button would've felt better imo

Cool idea. It took me a minute to figure out I was colliding with the trees :P
I thought it would in randomize controls every few seconds because I could move in a direction ^^

Very polished! The art style is amazing! The game reminds me of a board game I used to play as a child

Im very terrible at this. But for sure was fun to play. The browser version is a bit laggy for some reason.

Not sure ^^ We never got to stress test it. I suspect its some system going crazy. OR it might be the drones.
Its definitely a bug

The drones are a bit buggy. They deliver another type of package (with a high value).
Glad you liked it :D

Thank you very much <3

Pretty cool. Though I missed sprinting due to all the running

Thank you :D

From what I could see. Quite polished. Sadly I didnt get passed the third screen cause Im terrible at platforming it seems. The small part I did see was well made though.

actually just got to watch the Video earlier.

First of all tank you so much for playing! Loved every second of that playthrough. Sadly you stumbled upon quite a few bugs and had some open questions. So let me explain:

That you sometimes can't interact with npc's and campfires is a bug.

1. Progression

Some NPCs are supposed to drop a line to explain what you need to do. This was bugged as well. They will give you recommendations where to walk.

There are 4 key locations;

- opposum boss 

- ratking boss

- opposum village

- alpha boss

This was the recommended route we had in mind.

The alpha being the wolf boss in the center and also being the winning condition/end boss.

Ranking and opposum boss are quite clear.

The village at the top was meant to be hard to enter but have some cool items like the "more projectiles" item.

The bosses also had some unique items they would drop. Though we added the items we didn't get to add the loot mechanic. Adding more directional bullets etc.

2. Combat

We did plan the combat to have another mechanic I didn't get done in time. Projectile sizes. Instead of 2 bullets destroying one another enemy bullets need two player bullets to break if equal size. Double if larger size, half if lower. 3 sizes: tiny normal and large. That would have laid more focus on dodging.

Enemies where meant to have more moves. But we had to completely overhaul enemy AI including bosses at 3 am (world saving/respawning broke at 4 am so 1 hour before jam end) . So we didn't get to add more patterns which would have forced the player into a more skilled combat.


Glad you liked it though!

OMG thank you. Can't wait to see the Video after work! <3