Thanks for coming back to test the corrected build — really glad to know the fix held up in an actual playthrough.
Also, “a hunch isn't a case” might be a better summary of what I wanted this game to feel like than anything I wrote for it 😄
The evidence-screen friction is a useful observation too. I'm going to leave it alone for now rather than immediately smooth it out — especially since, as you said, having to go back and interrogate the records again may actually be part of what makes the case work.
And absolutely — I'll come play THE STAY. Thanks for the trade!

