Thank you so much for sharing this — that’s really wonderful to read.
I love your approach of writing third-person scenes followed by a journal entry from the character’s POV. That’s exactly the kind of quiet, reflective play I hoped the game would encourage.
Hearing that it’s been relaxing and prompted deeper reflection on beliefs and faith honestly means a great deal. I’m really glad the game created that space.
Thanks again for taking the time to write this.






















I’m pleased to share the public playtest release of The Long Road, a GM-less, cooperative roleplaying game about medieval pilgrims walking toward a distant shrine.