Thanks for the notice! I just uploaded a new version for 2.3 specifically. Previously, I used the keyword "static" to represent the static effect that the asset generates, but in 2.3 this keyword is reserved for static methods and variables, which is why it was crashing.
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Im not sure how leaving the default splash screen and not exporting as zip is a "trope"? Either way, glad you think the game is fun to play and looks good. Since graphics and gameplay are two of the most important aspects, I'd rather spend more time focusing on those than creating a custom splash screen. Thanks for the feedback
Absolutely! You could even write some code that would generate noise, and blend that with the sprite. This would achieve an effect very similar to what we did in this asset. However, blending sprites in game maker is not as easy as it might seem. The only way I was able to accomplish Sprite blending in another project, was to write each sprite into a buffer, and then read each buffer simultaneously, while writing the combined results into a third buffer, and then translating that buffer data back into a sprite. I’m hopping to finish up this project and release it as another tutorial so that I can show how to blend sprites. Feel free to DM in twitter if you have any specific technical questions and I can try to help out :)
This is something that I address specifically in the description and in the video. The most unoptimized effect is the static effect, which does cause a performance dip. This effect is designed to be a learning tool for showcasing how to achieve some of these effects without having to know shaders, as well as an effect that can be used sparsely with minimal downside.
Running tests right now show that with all effects, except static, enabled, I can achieve an FPS of 2600+. Turning on static drops this down to 200+. If you are hitting an FPS of 40, then I would suggest you take a look at the rest of your code.
Feel free to reach out if you would like a refund on your $3. The reason I charge so little for these is because I create videos that explain how to do everything for free, and in that video I address these issues explicitly. Thanks
Thanks! I plan on doing more pixel art in the future. My main focus right now is creating code-based assets for GameMaker, but if this gets enough support and positive feedback, then I will consider releasing more pixel art assets in the future.
Did you try importing the yyz file? If not, open up GM, go to import project, and select the yyz file. Sometimes trying to import the project straight from the zip can cause issues. Let me know if this works, otherwise I will look into it some more.