please checkout the youtube tutorial linked in the post :) it should go over how to setup, customize, and modify the asset in different ways
GentooGames
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GMEdit community · Replied to YellowAfterlife in GMS (2.3.7.606) Omitting Optional Function Arguments
From the patch notes of the most recent GMS update (2.3.7.606):
- Function calls can now be made with missing arguments, these are then passed as undefined and either optional arguments or the called function can handle that
- I.e., you can now write MyFunctionCall(1,2,,,5) and get the same result as if you had written MyFunctionCall(1, 2, undefined, undefined, 5)
This feature is causing a compile time error to be thrown:
// Error in globalScript at @[<script>:<line_number>]:
// unexpected symbol "," in expression
Im not sure how leaving the default splash screen and not exporting as zip is a "trope"? Either way, glad you think the game is fun to play and looks good. Since graphics and gameplay are two of the most important aspects, I'd rather spend more time focusing on those than creating a custom splash screen. Thanks for the feedback







Just wanted to point out, that on the Mac version, there appears to be a small UI bug on the active tab.