Nice. Perhaps computer generated levels or a level editor/creator would help. Less work for you, more content for us.
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Hey. Not bad. I just ask that you add the ability to change the controls. Whether you plan to or not, I don't know, but it would make the game better. You could also take the opportunity to allow more players. Adding different weapons and such wouldn't be a bad idea either. I'll check back if you update it.
2 things - 1, Why is it so cpu intensive? I have a good computer, don't normally have any problems. But with 4 players on the same computer (absolute chaos) response times visibly slows. The game is still awesome, and I can understand why things start to go haywire after a while, but I can play just about any game max settings, and I don't drop below 60 fps.
2nd question - Is there a way to speed things up a bit? I don't mind on my computers, but on my friends, the dagger slows to the speed of a sword or axe. Buttons stop registering and stuff. 2 player is normally ok, but it's more fun with 4 of us idiots hammering at the same keyboard.
Other than that, no problems. I just wish a steam notice for the deluxe version would appear on my computer.
Good to know - thank you. As for the in-game shop, I was thinking (after you find some time of course) you could have an in-game currency, with the ability to buy upgraded versions/other types of troops. I'm not sure how you would balance them, though I'm sure people would be happy to give you feedback.
Hey. This is a good game and I'd like to donate some money. Before I do, could you tell me whether you'll charge money for the game when it's completed? Also, Have you considered putting this game up on other platforms e.g. Steam?
This is a good game. Have you considered adding:
An in-game shop
The ability to turn your troops around
If anyone has other ideas, please add them in. This game is good, but it needs more content.
Hey. I had an archer beside two swordsman. I had him turn around and begin walking away. However, when the swordsmen used their ability to strike him, he died. Instead of disappearing, he continued walking in place, not moving, on 0 health, and unable to be told what to do. Just thought you should know. Also, the swordsmen were on both diagonally in front of him, though I don't know if that would make a difference.