Hey, nice. Congrats on exiting early access.
Recent community posts
I also managed to get myself stuck - There's a room that you can drop down into. I have a feeling the ice in front of the doorway is supposed to disappear, but otherwise I'm not sure. It's just after you enter the rooms - you take the side tunnel, and instead of jumping up to the top room, you drop down. I also managed to make the crouch mess up - instead of holding it down, I'd only tap it. This meant that there were a few areas where my head went into the ceiling, as the model didn't match where the ceiling was. Other than that, looking real nice. Keep up the good work.
Am back. Found a few problems. For some reason, I can't change the walking keys, though the rest works. I also seem to be able to fire a seventh time if I hold the fire button. Not sure if you know about these or not, but I figured you might want a heads up.
Had a problem. Turns out, once you go to the doors often enough, a white box with the words new text underneath appears. No problem, until it's the only choice left. It's unselectable, and my run ended. Other than that, fun game. Thanks for sharing it.
Cool. I reckon you could include spikes or something too if you wanted. And if you ever make a scifi themed map (I haven't played much, so whether you already have one, I don't know), a good idea would be to have a laser firing vertically down the middle of the map, on a timed interval. You could have a charging animation too, if you wish. For a better idea, search strike force hero's 2 and look at the tutorial.
Good game. No more bugs (as far as I know), and the turning part works a lot better now. I used to click on the character and stop being able to move him. I just ask: please, please, please add a single player mode/campaign/AI and online multiplayer. I love this game, but have no one to play against (my brothers don't like strategy much).
Hey. Not bad. I just ask that you add the ability to change the controls. Whether you plan to or not, I don't know, but it would make the game better. You could also take the opportunity to allow more players. Adding different weapons and such wouldn't be a bad idea either. I'll check back if you update it.
Good to know - thank you. As for the in-game shop, I was thinking (after you find some time of course) you could have an in-game currency, with the ability to buy upgraded versions/other types of troops. I'm not sure how you would balance them, though I'm sure people would be happy to give you feedback.
Hey. This is a good game and I'd like to donate some money. Before I do, could you tell me whether you'll charge money for the game when it's completed? Also, Have you considered putting this game up on other platforms e.g. Steam?
This is a good game. Have you considered adding:
An in-game shop
The ability to turn your troops around
If anyone has other ideas, please add them in. This game is good, but it needs more content.
Hey. I had an archer beside two swordsman. I had him turn around and begin walking away. However, when the swordsmen used their ability to strike him, he died. Instead of disappearing, he continued walking in place, not moving, on 0 health, and unable to be told what to do. Just thought you should know. Also, the swordsmen were on both diagonally in front of him, though I don't know if that would make a difference.