General Interactive Co.
Recent community posts
Hi there, thanks so much for taking the time to play our demo! Glad you liked it.
1) Since the VO artists are locals, I usually follow their lead on pronunciation. It's also the way I hear it pronounced here.
2) If Philip were trying to cover his tracks, why wouldn't he use a far more obscure clue than one that would easily be figured out like a famous street?
Yes you're right, we do need some brief instructions for this! We're planning on having that in the next demo build, for sure.
Hey there! Firstly, thanks so much for your support, you're helping us big time with trying to make this game a reality sooner rather than later, you have the whole team's gratitude. I read through your feedback and this is exactly the kind of thing we as the devs need to read from our early players and testers to be able craft a much better game. I think a lot of the things you pointed out make perfect sense, and it reinforces the notion that players want to interact with objects and environments, no matter how trivial as it builds on the immersiveness of the world. You said a lot of things that I've actually been thinking about doing myself - specifically, letting the writing shine and maybe instead of full VO, voicing the first few words of the most crucial dialogue, just like the RPGs from Bioware. Again, thanks so much for these - your feedback is definitely going to shape our development of the game, so I appreciate you taking the time to share this with us. Thank you from the whole team!
Hi there, thanks so much for playing the demo. We're really glad you liked it! Yes, some of the dialogue is a bit of a mismatch, just a few minor things that we didn't get to address before the launch of the demo. We'll get that fixed! Thanks so much for the feedback about minimising the screen for easy switching from game to research - very important insight. We'll look into how we can make this much easier. Again, thanks so much!
Thank you very much! To be honest, Rupert sounds that way because it was intentional (he can be a condescending little man, hehe). In the full version, there will certainly be more interactions with objects and NPCs - at the moment, we've only managed to work on the bare essentials. Again, thanks for the support :)