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Geminite Tech

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A member registered Jun 01, 2016 · View creator page →

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30 minutes before the deadline, Rhapsody is finished! Or, well, the demo is.

Check it out, and congrats to everyone else who finished!

I'm loving this interface! Great job. :D

Looks like our robot protagonist is getting curious and poking around other people's computers.


A bit of a boring screenshot, I admit, but there is progress being made!


Have another screenshot!

Aww, I love this art style! Very excited to play it.

Hey, your music sounds awesome! I think I'm set with music for now (ironically music is my strong point - art and writing are my weak spots), but if I need additional songs, I'll hit you up!

It looks lovely! I love the animation on the moon.

(And don't worry, you're not the only one taking their first foray into pixel art. I have no idea what I'm doing. :P )

Thank you very much!

Thank you!

Have a screenshot of the interface. I incorporated point-and-click elements, so players can click around the room and interact with various objects.


Someone asked this question on the Steam thread a few days ago, so I'll c&p the reply they were given here:

The best way to answer this is by checking out the last jam: https://itch.io/jam/tyranojam15 and the winners: http://tyranobuilder.com/summer-jam-15-winners/ we held a much stricter 30min rule so all the games you can play there can give you an idea about how much context can be fit into 30mins.

Generally speaking you want a given ending to be 30mins but the reason for the time limit is set is so our guest judges can easiely get to all games and can make a verdict, so if you are making multiple routes I highly suggest you put just as much effort into one as you do the other as they may not be able to cover every route and will likely base their impression on their first playthrough.

That was very helpful! Thank you so much, and best of luck with your game! The art looks wonderful, and it sounds so fun.

I would love to know how you did the custom clickable-area-cursor! That last bit of uncustomized UI would be fun to conquer.

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About

Rhapsody on a Killswitch is an instruction manual on how not to be human.

With visuals inspired by old vector graphic arcade games, Rhapsody is a story told through the eyes of the first android 'born' after humanity has been wiped out almost completely. Aurora knows she isn't human, but that doesn't stop her from being afraid, both of the unknown threat lurking outside the walls of her home, and of her human creator, who's been acting strange ever since Aurora could see her face.